*May not explain the subtle but detailed plot of Bloodborne while pointing out that it's a setting where the Lovecraftian deities are the ones going through the cosmic horror experience in the face of human evil and that if you 100% the game and get the "true" ending that you're basically the bad guy when someone points to Bloodborne as an example of the plotless Monty-haul guilt-free survival horror feel they're going for with this campaign.
** May not give the power gamer a moral existential crisis.