Quote Originally Posted by LordCdrMilitant View Post
The Codex: Space Marines, Space Wolves, Dark Angels, and Blood Angels are "Space Marine armies". They all basically share the same unit pool and core functionality and capability, with a few special units and upgrades each. Grey Hunters, Tacticals, all the same basically.
I never really found Chaos Space Marines to be that different back in the day. Different specifics bolted onto the same core.

I've run Deathwatch a couple of times, and I've got Space Marines in my W&G party, and I've got a Space Wolves army. [I've also got a IG, SoB, GK, and Talons army] I don't really have a problem with them.
I'm just not a big fan of them, possibly because my first experience of Deathwatch included us being denied the ability to a) plan, b) scout, c) check orbital scans, or d) sneak in through the back door before commencing the blazing guns*. Always like Dark Heresy more, maybe it's because the PCs are going to spend their first few sessions in way over their head ad underequipped, it encourages solutions other than 'set it on fire'.

Mainly 'let's raid the local Imperial Guard base for equipment', but players learn slowly.

* Space Marines are not stupid, and I realised right away that walking into this place through the front door should have resulted in a melta shot to the helmet, at the very least once we reached the supposed underground tunnels. I wanted to gather information from orbit, fly down to the nearest city still recieving ships, do a forced march to the complex, find the tradesman's entrance, find the underground tunnel undetected if possible, then loudly annouce that the Adeptus Astartes are here and go in guns blazing. Instead the Inquisition apparently bundled us into a drop pod without letting us see the building plan and couldn't even get us through the roof, we had to march in the front door while they were setting off the alarm. He had a really bad reaction to the word 'scout', as well as 'melta gun' and 'I paid XP to add it to my Wargear'.