"That would be useful," Laurelata said as she held up the swarmsuit to Hewitt, "and let's see what's in this box. Carefully of course, as it's probably a poison of some kind."
She first examined the box on the outside to see if she could figure out from the outside what was inside. And to see if someone had trapped it. She also checked to see if there was a key to the lock somewhere. If all questions were negative, she took out some of her tools and started working on opening the box, making sure that when she opened it, the opening was away from her so she wouldn't get caught in a cloud of poison, if that was indeed what was inside.
Spoiler: OOC actions and rolls
check the box on the outside for contents and traps: perception (1d20+7)[21]
If there is no key to the box:
open the box: disable device: (1d20+6)[16]
If it doesn't work the first time around, I'll simply take 20 and my time getting it open.