Originally Posted by
Cyclops08
I have been looking at this for a while and the only way I have found to make a melee sorcerer to work is take two levels in Hexblade.
You have armor proficiency, and Charisma is your hit and damage mod.
My build will be based on the Divine Soul sorcerer. I am working on an inflict wounds build. Touch attacks/single target is the goal.
suggested feat: Toughness +2 hit points a level really add up.
I however am going with magic initiate, sorcerer. I really want shocking grasp for the advantage against armored foes.