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Thread: Rebalancing Spellcasting 5e

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    LordCdrMilitant's Avatar

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    Default Re: Rebalancing Spellcasting 5e

    Interesting.

    I'm of the opinion that high level spells, and low level spells, and spellcasting in general, aren't good enough.

    Part of it is that they don't scale naturally and high level slots are very limited. Many of their effects are also incredibly unreliable. There's just a few spells that are outside the power level of even their peers, skewing the curve, IMO.


    If I were to rebalance magic, I'd return damage scaling by caster level instead of spell level and/or return additional spell slots for having a high casting stat [or maybe just increase the number of slots per day]. Then, I'd look at the spells that have effects that are now too strong, and eliminate or reduce their effect.

    There's no reason for Wish to exist beyond legacy. It would go, since it skews the curve for all other spells.
    Dominate would be re-worked, because it's kind of useless now since it's such a high level high value slot that has such a high probability of just doing nothing, but its effect is supposedly worth it if it happens. This is IMO a bad model, and I would make it weaker [such as eliminating the direct control clause to just "give directions to" and reducing duration to like 1 minute instead of 1 hour so it's an encounter-length ability.]
    Power Word Kill and Forcecage are pretty mundane, and probably don't need anything done about them.
    Last edited by LordCdrMilitant; 2020-03-29 at 06:33 PM.
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