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    Firbolg in the Playground
     
    Man_Over_Game's Avatar

    Join Date
    Aug 2018
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    Between SEA and PDX.
    Gender
    Male

    Default Re: Character Concepts you wished would work in D&D?

    Quote Originally Posted by Morty View Post
    I said a fighter, not a monk or rogue. I don't want to put down your houserules, but they do little to address the base issue.
    I guess I mean that the next step seems to identify what an Intelligence-based Fighter that doesn't use magic would look like.

    To me, that comes off as a Sherlock Holmes brawler, one that outsmarts you as he outmaneuvers you. An Inquisitive Rogue would fit the thematics nicely, especially once you turn it into a Thug. Or the Intelligence Monk, being wise over perceptive.

    But you have something else in mind. It's not about a theme or a character concept, but a mechanic. It HAS to be Fighter, so it's the Fighter mechanics that matter.

    My question is, how?
    Last edited by Man_Over_Game; 2020-03-31 at 12:10 PM.
    Quote Originally Posted by KOLE View Post
    MOG, design a darn RPG system. Seriously, the amount of ideas I’ve gleaned from your posts has been valuable. You’re a gem of the community here.

    5th Edition Homebrewery
    Prestige Options, changing primary attributes to open a world of new multiclassing.
    Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
    Pain, using Exhaustion to make tactical martial combatants.
    Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!