That's kinda what I imagined with a Strength-based Inquisitive. Expertise in Athletics and Investigation, proficient in History. Scans the environment and abuses it for a win.
That is one of the things that is needed. A lot of the stuff mentioned on the thread could be done with some minor majiggering of feats, attributes, and mechanics, or even just a loose theme concept.
But a Blood Mage would definitely need its own mechanics, and might even go so far as to need a full class.
If there was a "Blood Hunter" class released, I'd imagine it'd be a "Bloodletter" class with "Hunter" being one of the subclasses (along with Mage, Healer, Summoner, etc). Make it like a Cleric, where your core mechanics (Blood Magic) is universal for everyone, but your unique Blood Magic theme and playstyle are defined at level 1.
Otherwise, Blood Magic could be a Barbarian, Sorcerer or Druid subclass without too much work.