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Thread: Pan-aeons: a God Game

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    Dwarf in the Playground
     
    Flumph

    Join Date
    May 2017

    Default Re: Pan-aeons: a God Game

    I ACCIDENTALLY EDITED OVER THE ROLLS POST SO I'M COPYING IT HERE

    Chapter 3, Turn 1 rolls

    Timorin (90 AP) - sanctify the Lucent Archipelago (14 AP/10 DC) +2 War/+2 Drama/+1 Asylum
    Avestra, +2 Nature/+1 Reproduction, low light vegetation
    Grawissen, +2 Knowledge/+2 Mining/+2 Architecture/-2 Unknown, tropical Gothic architecture and darklint
    Petr, +2 Justice, Vow of Asylum
    Dulnori, +2 Ambtion/+2 Fortune/+1 Sailing, bougy reef
    (1d20+19)[26]
    Secondary - scry India Kroft's dagger (1 AP)

    Avestra (90 AP) - karma's a birch, and a big bird's perched at the top of it (20 AP/16 DC) +2 Nature/+2 Birds
    Grawissen, -2 Knowledge/-2 Architecture/+2 Unknown/+2 Heroism, something about magicite that has too many typos for me to understand, goddamnit Zilla
    Su'ule, +2 Sorcery/+2 Monsters/+1 Birth/+1 Metamorphosis, tuition for bad karma
    Kahar-Djin, +2 Paths/+2 Thresholds/+1 Travellers, Path karma
    Ymon-Thal, -2 Souls/-2 Death, every Passing will bring mortal's karma closer to neutral
    Petr, +2 Water/+2 Healing/+2 Justice/+1 Rainbow/+1 Medical, virtues of support/creation and disadvantage multiplier
    Alatadriel, +2 Fire/+2 Foxes/+1 Bees, Dharma and you can now enslave foxes, nice
    Yir, -2 Sun/-2 Majesty/-1 Perfection/-1 Symbiosis/-2 Giant, solarmancy karma neutralisation plus confession and Valrion neutralisation fields
    Timorin, +2 War/+2 Drama/+1 Games/+1 Asylum, war exception plus arts and pact of asylum
    Dulnori, -2 Ambition/-2 Fortune, less negative karma
    (1d20+18)[33]

    Su'ule (100 AP) - mandate the Mandate of Su'ule (20 AP/16 DC) +2 Sorcery/+2 Monsters/+1 Birth/+1 Metamorphosis
    Kahar-Djin, -2 Paths/-1 Travellers, no Path monsters
    Timorin, +2 War/+2 Drama/+1 Asylum, chimeras for Timorin worshippers and diviworld inhabitants
    Ymon-Thal, -2 Souls/-2 Death/-1 Balance, Passing after monster life
    Avestra, +2 Nature/+2 Birds/+1 Sky, giant eagles for Avestra worshippers
    Petr, -2 Water/-2 Healing/-2 Moonpool/-2 Justice, baptism
    Grawissen, +2 Knowledge/+2 Mining/+2 Architecture/+2 Heroism/-2 Unknown, monstrock
    Alatadriel, +2 Fire, Tree of Woe for Alatadriel pyromancers, all like two of them
    Yir, +2 Majesty/+2 Sun/+1 Perfection/+1 Symbiosis, Shining Ones redemption
    Dulnori, +1 Dreams, foretelling dreams of transformation
    (1d20+15)[17]

    Grawissen (80 AP) - wake the Leviathan (14 AP/10 DC) +2 Mining/+2 Knowledge/+2 Architecture/-2 Unknown
    Timorin for some reason, +1 Asylum/+2 War/+2 Drama/-2 Fear
    (1d20+7)[25]

    Kahar-Djin (80 AP) - assemble the Council of Masters (+2 Council) (18 AP/14 DC) +2 Keys/+2 Paths/+1 Travellers
    Chern, +4 Decay/+1 Sanitation/+1 Fermentation/-2 Downtrodden, banners and magic facilities
    Avestra, +2 Nature, tree council members
    Petr, +2 Justice/+2 Healing, communion with dead Masters
    Grawissen, -2 Knowledge/-2 Architecture/+2 Unknown/+2 Heroism, spies
    Ymon-Thal, +2 Souls, ghost council members
    Alatadriel, +2 Fire, arts lobby
    Yir, +2 Giant, big giants little council
    Kahar-Djin, +2 Ambition/+2 Fortune/-2 Stability, house insurance
    Su'ule, +2 Monster/+1 Metamorphosis/+1 Birth, monster pets
    (1d20+27)[41]

    Alatadriel (100 AP) - introduce invasive foxes to Al-Estria (10 AP/6 DC) +2 Foxes/+2 Fire/+2 Wilfulness
    (1d20+6)[25]
    Secondary - reincarnate Rosalin (12 AP)

    Ymon-Thal (90 AP) - sanctify the Passing (14 AP/10 DC), +2 Death/+2 Life/+2 Souls
    Chern, +4 Decay/+2 Starry Crypt/+1 Sanitation, thin barrier with Starry Crypt
    (1d20+13)[14]

    Chern (80 AP) - enforce the Pact of Boa (16 AP/12 DC) +4 Decay/+2 Starry Crypt/+1 Sanitation/+1 Fermentation
    Su'ule, +2 Sorcery/+2 Monsters/+1 Birth/+1 Metamorphosis, better sorcery?
    Grawissen, -2 Knowledge/-2 Mining/+2 Unknown/+2 Heroism
    Ymon-Thal, +2 Life/+2 Souls/+1 Balance, Yith in the Pact
    Alatadriel, -2 Foxes, potentially problematic fox messengers
    Timorin, -2 War/-2 Drama, Carl the Barl
    Dulnori, +2 Ambition/+2 Fortune/+1 Sailing, lemonade
    (1d20+18)[30]

    Petr (80 AP) - summon India Kroft to his office (1 AP/0 DC) +2 Justice
    (1d20+2)[13]

    Yir (100 AP) - create, but also try to destroy, Davanda (+2 Harmony) (18 AP/14 DC) +2 Giant/-2 Arrogance
    Chern, +4 Decay/+1 Sanitation, pacification field
    Timorin, +2 War/+2 Drama, Helen of Troy
    Petr, +2 Healing/+2 Justice/+2 Water, water shield
    Dulnori, +2 Ambition/+2 Fortune/+1 Dreams
    Alatadriel, +2 Fire/+1 Fertility/+1 Bees
    Grawissen, -2 Knowledge/-2 Architecture/+2 Unknown/+2 Heroism, bastard stigma
    Su'ule, +2 Sorcery/+2 Monsters/+1 Birth/+1 Metamorphosis, changeling
    Avestra, +2 Nature
    (1d20+32)[47]
    Secondary - reawaken Valrion (12 AP)

    Dulnori (100 AP) - sanctify the Harken Steppe (14 AP/10 DC) +2 Fortune/+2 Ambition/+1 Dreams/+1 Sailing
    Timorin, +2 War/+2 Drama/+1 Games, shadows in arena
    Petr, +2 Healing/+2 Justice, no arena fatalities
    Su'ule, +1 Metamorphosis/+1 Birth
    (1d20+17)[21]
    Last edited by Garjel_blah; 2020-04-06 at 10:38 AM.