Quote Originally Posted by Grek View Post
Why not Kingmaker? The premise is that you've been send south to form a buffer state between the kingdom of Brevoy and the lawless, bandit-filled River Kingdoms. A necromancer wanting to found a kingdom where necromancy is legal and where they are the eternal lich-king is totally in brand for Kingmaker. You said no spoilers, so I'll just confirm that the module has several potential plot hooks for the ethically flexible wizard.
Seconded, with a few more points:

- KM has lots of periods of long downtime, ideal for replenishing your undead minion supply.
- It's plot hooks work well for good or evil types, since "defend your kingdom from threats" works well for many types of characters.
- It's not good if what you want to explore is the "hide my secret necromancy from everyone" angle. Since you're the king and make the law, there's less reason to try and conceal it from society at large.