Quote Originally Posted by NecessaryWeevil View Post
So it looks like I'm spending the entirety of the adventure's only significant combat mind controlled against the party.

What do you think? Do you agree, or is that ever-present risk part of the fun?
How does your DM run mind control? When I include it in my games, the player continues to control their character, with the caveat that I will take over if the player doesn’t do their best.

I have never had to take over: on the contrary, most players are positively gleeful at the possibility to take on the other characters.

You can suggest this approach to your DM.