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Thread: d20 Future: computer viruses

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    Ogre in the Playground
    Join Date
    Nov 2005
    Location
    Worcestershire, UK

    Default Re: d20 Future: computer viruses

    Good ideas.

    I think it'd be cool to have some non-specific viruses that attack mental stats in the way most organic diseases in the game attack physical stats. They could model in almost exactly the same way (incubation time, intital damage, secondary damage, etc). Maybe you'd also have "poisons" - you know, very fast acting viruses.
    Rather than the delivery mode of these diseases and poisons being "injested" or whatever, they could be "interface". As robots don't have to make Fortitude saves, perhaps you could make "Firewall" saves to avoid viruses (with the "Firewall" save bonus being equal to the character class Fort save + WIS modifier).

    You might also look at the d20 3.5 version of the Star Wars RPG - it has droid "diseases", like rust, dust or grit, 'droid rot' and disrepair. If you have a copy, or access to a copy of the rule book, that's on page 364. Forum rules and copyright law mean I can't post any more details here.

    EDITED: more ideas!
    Last edited by Altair_the_Vexed; 2007-04-21 at 02:28 PM. Reason: more ideas!