Um, I have played that game? I've played *all* of them. The only time limit I remember on the Geoscape in the first game is the natural one imposed by the aliens getting tougher, requiring you to develop your squad to keep up. As for only having fourteen guys, that's a hell of a lot better than only having four--losing one or two troops is a lot easier to handle when you have 14 in the mission (and more back at home base) than it is when you have four in the mission and only five in total, as is the case at the start of Chimera Squad!