Quote Originally Posted by factotum View Post
I'm not sure where this concept of roguelikes being short is coming from? The original Rogue had 26 levels and took several hours for a complete run. Also, carrying stuff forward into future runs is most definitely *not* part of the basic Roguelike formula, it's something that was added by games like Rogue Legacy. The replay value of a traditional Roguelike comes from (a) it taking hours to complete and (b) it being so ruddy hard that you have to play through approximately 3,726 times before you ever complete it.
The Binding of Isaac came out before Rogue Legacy. It was my first contact with a 'roguelike'. I assume that's what the whole 'roguelike' thing comes from. It's 'like' Rogue, but it isn't Rogue.