Quote Originally Posted by LudicSavant View Post
Pretty much this.

Simply having a long range attack isn't sufficient on its own to nail the fantasy of being a sniper, in the game design sense. It's more complicated than just that.
But you're not fulfilling the fantasy of a sniper. You're fulfilling the fantasy of a trained martial artist that uses their mystic connection to the elements to supernaturally enhance their abilities, like The Last Airbender.

In relation to the whole group, 1 fireball from the wizard and 1 shatter from the monk on an area of multiple targets is more effective than 1 fireball from the wizard and 4 attack rolls from the monk.

Don't compare yourself to the wizard or the sorcerer. If you wanted to just be a spellcaster, you would've been just a spellcaster. But you wanted to be a martial class with the ability to both strike your foes and blow them up and fly with your connections to the elements.

Nobody ever complains that there's two spells being cast in a round rather than one and remaining as the evasion tank mage killer all monks are makes you very competent in a variety of situations.

If you want to be a sniper, there's other options, though.