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    Ogre in the Playground
     
    ElfRangerGuy

    Join Date
    Nov 2013

    Default Re: IC AoW - Encounter at Blackwall Keep (PF) (Take 2)

    Round 4

    Amearin and the enlarged Lydia share a brief glance, and an unspoken understanding seems to pass between them. Suddenly they shift into action in opposite directions, each attempting the same tactic!

    Lydia thrusts her sword skyward and calls out, "Servant of Light, lend me your aid!" Behind her in the midst of the kobolds, a being of pure light materializes! It hangs gracefully in midair, and the holy light emanating from it bolsters the party's spirits even as it strikes fear into the hearts of the kobolds. Suddenly from within the orb of light, two smaller rays shoot out towards one of the kobolds!

    Spoiler: Lydia
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    I'm about to make it even more complicated...

    Lydia uses Sacred Summons to cast Summon Monster III as a standard action, summoning a Lantern Archon into square P/22. Then she moves to I/18-J/19, but can't attack this round.

    AoO if applicable:
    power attack (1d20+6)[19], damage (1d8+10)[14], cc (1d20+6)[14] (19-20/x2), cdmg (2d8+20)[26]

    Bull's Strength round 9/50
    Divine Favor round 5/10
    Enlarge Person round 2/50

    Spoiler: Status
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    Lydia Constantine Human Cleric 5 LG HP 43 / 43 Speed ft Init 4 AC 17 Fort 6 Ref 4 Will 7 CMB +9 BAB 3 +1 Longspear +8 (1d8 + 8, x3)
    Longsword +7 (1d8 + 7, 19-20/x2)
    Heavy Mace +7 (1d8 + 7, x2) Str 16 (5) Dex 14 (1) Con 14 (2) Wis 17 (3) Int 12 (1) Cha 8 (-1)


    The lantern archon appears in P/22 and then makes two ray attacks against the kobold in S/24:
    atk 1 (1d20+3)[20] vs touch AC, dmg (1d6)[6]
    atk 2 (1d20+3)[13] vs touch AC, dmg (1d6)[1]

    Additionally the 3 nearest kobolds must make DC 13 Will saves against the archon's aura of menace:
    Spoiler: Aura of Menace, Will DC 13
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    Aura of Menace (Su) A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.


    Lantern archon HP 13/13


    For his part, Amearin takes a step away from the poisonous cloud and begins casting a spell to summon his own celestial ally! This one takes longer than Lydia's...
    Spoiler: Amearin
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    Amearin will 5ft step to O/20 and then begin casting Summon Monster II as a full-round action, attempting to summon a celestial giant centipede into square R/24. (Amearin does have the Augment Summoning feat)

    If Amearin isn't interrupted, I believe the centipede will appear and get to act right before his next turn, and act on his initiative from then on. For his "just summoned" action the centipede will chase after the nearest kobold and try to bite it:
    atk (1d20+4)[20], dmg (1d6+1)[5] plus poison, cc (1d20+4)[6], cdmg (1d6+1)[4]
    Spoiler: Centipede poison, Fort save DC 14
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    Bite — injury; save Fort DC 13 [15]; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save. The save DC is Constitution-based and inclues a +2 racial bonus.


    Stinking cloud round 4/5
    Create Pit round 1/3

    Amearin status
    Last edited by MuffinMan; 2020-05-18 at 09:06 AM.
    Spoiler: Active characters
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    Waylan, Kestros and Auspice (Wrath of the Righteous)


    Lydia (Age of Worms - loot tracking)