Originally Posted by
LordCdrMilitant
A army of 100 Human Archers fought as a single encounter with no class features or feats, just proficiency:
STR 12, DEX 14, CON 13, INT 11, WIS 10, CHA 9
Longbow: To hit: +4, 1d8+2 [7] Piercing
Vs.
a level 8 party with a "classic" loadout of 1 cleric [AC16, HP60], 1 wizard [AC13, HP45], 1 rogue [AC16, HP60], 1 fighter [AC16/18, HP75]
If the archers split evenly, then about 10 hits are registered on each PC, resulting in 20+10d8 [70] damage to them dropping all outright except the fighter, who will certainly die in the next salvo.
If the archers split their fire a little more tactically and count on averages, moving shots from the squishy wizard to the fighter, they can drop everybody in a single round.
If the archers play it safe, they can just outright execute the cleric and the wizard, preventing any chance of blast effects reducing their number beyond the 3 that can be killed by the fighter and rogue or healing un-doing any of their work, and then execute the remaining two on their turn.
Even if the PC's go first, and open with fireballs or other large blast effects, they don't deplete the NPC archers anywhere near fast enough to avoid just being shot down in about 3 turns with maybe a dozen or two dozen people killed.
This isn't an unexpected result, since even with these like CR1/8 or 1/4 guys the encounter CR is like 17-25, which is way too high for a level 8 party even considering that CR is questionably accurate on the best of days.
The only real survival course of action for the party is to run. There aren't really that many tricks they can pull, but they can at least D-Door into the long range bracket, hope that the disadvantage causes enough misses that they don't get shot down, and then run from there.