Quote Originally Posted by bluntpencil View Post
With a spellcaster, it's easy, with a fighter, I reckon it's possible, but would require more system mastery than I've got. Enough potions, particularly Invisibility, and maybe a horse is likely to help, though.

Scale and Splint armour is probably the way to go though for Champions- with magical enhancements and specialisation it gains resistance to piercing damage (it's easy to get Resistance 4 at level 8 - if Barkskin stacks, which is very debatable, you can get 6). An adamantine shield with Shield Block will soak up a lot of damage, too, negating one hit per round (Two if a Fighter or Champion with Quick Shield Block). You'll definitely make it into melee, and start hacking away, due to Invisibility potions, too. If you're not Hasted on top of this, you're doing it wrong.

Two Champions, with Quick Shield block, Retributive Strike, and magical Splint Armour will be very resistant to damage, and will be getting free attacks quite often, too. They'll also be turning up in the middle of the enemy, due to Potions of Invisibility. Such Potions also make retreating easy once HP starts to go low.

Of course, then you've got Rangers with Far Shot playing keepaway, etc. etc.
So, when I was running my own math, I was assuming that we couldn't rely on really strong magic items; according to the math I pulled up, a Level 8 character probably has a couple of uncommons, and may or may not have a single rare. That's pretty much limited to low-end magic stuff, so adamantine or enhancements, not both. I could cancel the crits, but they would still be hits, and that would be 35 damage per round.

If the fighter has a spellcaster buffing them up before the battle begins, it is a whole different story. A buffed-up wizard is in danger, largely because if something goes wrong they are just instantly dead, they can't fly high enough to be arrow-proof, and flight is a Concentration spell so they don't have great self-buffing options. But wizardy or clerical buffs on top of Fighter invulnerability or Rogue super-stealth, I think, could do the trick.