And watch the wrath of the heavens descend on a GM who establishes situations where the dump stat matters, and enforces them. But yes, people don't (typically) dump INT because they want to play a moron, or CHA because they want to play a boor.
This is similar to social skills, where someone kinda introverted decides to play a face and has a hard roleplaying it and counts on the mechanics. In both cases it kinda puts at least some extra work on the GM. I think puzzles are probably the case where it's hardest to go to mechanical (dice-rolling) solutions, because usually the point is, as I understand it, to challenge the player not the character, especially when there's no game-mechanics resolution given. If you give intelligent players a Gordian Knot, don't be surprised if they go with an Alexandrian solution.