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Thread: 5e Throwdowns #3: The Solo Tour!

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    Default Re: 5e Throwdowns #3: The Solo Tour!

    The Renaissance Man

    Race: Eladrin Elf (DMG)
    Background: Izzet Engineer
    Class breakdown: Warlock 2, Rogue 2, Warlock 16
    Stats: Str 10, Dex 15, Con 14, Int 9, Wis 12, Cha 15
    Skill profs: Perception, Arcana, Investigation, Stealth, Deception, Persuasion, History, Religion

    ASIs:
    Warcaster, +1 Dex, +5 Cha
    Alternatively: Trade 2 Cha for Spell Sniper (Shocking Grasp is a decent pick if Green-Flame-Blade is questionable as a choice, but if you can then you can get up Mending, Friends or an elemental cantrip using Tome boon)

    Pact Boon: Tome
    Invocations: Agonizing Blast, Beguiling Influence, Book of Ancient Secrets, Devil's Sight, Mask of Many Faces/Master of Myriad Forms, Repelling Blast/Lance of Lethargy, One With Shadows/Shroud of Shadow, Ghostly Gaze
    Cantrips: Sacred Flame, Light, Eldritch Blast, Mage Hand, Prestidigitation/Mending, Minor Illusion, Green Flame Blade, Shillelagh, Guidance
    Spells: Hex, Armor of Agathys, Rope Trick/Glyph of Warding, Lesser Restoration/Revivify, Darkness, Suggestion/Hypnotic Pattern, Counterspell, Dispel Magic, Fly, Banishment, Sickening Radiance, Greater Restoration, Animate Objects/Conjure Elemental, Synaptic Static
    Damage spell of choice (Arms of Hadar, Heat Metal, Shatter, Call Lightning, Flame Strike)

    Mystic Arcana:
    Mental Prison / Mass Suggestion
    Forcecage or Plane Shift
    Demiplane or Dominate Monster
    Psychic Scream or True Polymoph

    Priesthood:
    - Generous pool of bonus action healing
    - Lesser and Greater Restoration
    - Revivify
    - Can perform weddings

    Magedom:
    - Array of attack and utility cantrips
    - Level 1 to 9 spellcasting
    - Short rest teleport outside of regular spell slots
    - Full access to Rituals (learn things, carry things, communicate things, protect things, booby trap things)
    - Plenty of BFC spells on short rest recharge

    Monkeying:
    - Thieves' Cant and Tool proficiency
    - Expertise (Persuasion and Perception by default)
    - Cunning Action
    - At-Will Invisibility
    - Disposable Familiar for scouting
    - CHA, at-will disguises and at least 3 languages for Facing
    - Seeing through walls

    Beatstickery:
    Let's be honest, any solo character wants to avoid getting into fights as much as possible. You will almost always be outnumbered and action economy is not your friend. That said if you get caught in a combat scenario and cannot talk or flee you aren't a pushover. Your standard attack would be Green Flame Blade in conjunction with a sword or shillelagh'd stick, getting +Cha Fire damage on top of the weapon and cantrip damage due to Radiant Soul as well as potentially +1d6 from Hex and/or Sneak attack if using something like Darkness for advantage. That's if you're caught in melee though, you'd much prefer to cunning action to get some distance and pepper the opposition at range with EB

    Tidbits of note:
    - Elven trance means you don't have to worry about watches while resting
    - Dex based AC means you don't need to make yourself vulnerable to rest or socialise
    - Rituals help counteract Str and Int tasks that you might otherwise suffer performing (carrying and learning/knowing things)
    Last edited by Kane0; 2020-05-25 at 09:09 PM.
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