Round 6

At last the fog lifts and Olofire's cough dissipates, just in time for him to see the terrible transformation of Shukak and the dissolving of the kobolds (wait, kobolds?!) into a mass of worms!! If things couldn't get any worse, Shukak begins to take flight and Olofire turns his attentions to a problem he can more easily assist his team with.

He reaches into his pack for a new flask, one that is warm to the touch and almost glows and orange-reddish hue. He moves away from Shukak and as soon as he is within range, tosses the flask into the mass of worms closest to him!

Spoiler: Actions
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Olofire will move up to (F,21), grab an alchemist's fire and toss it at the swarm in (F,19)

Ranged attack (1d20+10)[28]
CC x2 (1d20+10)[14]
Damage (1d6)[4]

Spoiler: Stats
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Dr. Olofire Lightouch
Male N. Good Halfling Alchemist (Chir./Vivis.) 3/Unchained Rogue 2, Level 5, Init 6, HP 32/32, Speed 30 ft
AC 29, Touch 17, Flat-footed 23, CMD 18, Fort 7, Ref 15, Will 4, CMB +2, Base Attack Bonus 3
Masterwork Scalpel (dagger) +9 (not transformed) (1d3, 19-20/x2)
Sling (Bullets) +10 (1d3, x2)
only while mutated, Claw +10 (1d4+6, x2)
Mithral Chain Shirt (+4 Armor, +4 Shield, +6 Dex, +1 Size, +4 Deflect)
Abilities Str 10, Dex 23, Con 12, Int 16, Wis 8, Cha 9
Condition Mutated for another 27:24
Barkskin 27:54
Shield 2:36

Mutagen Prepared: Dex +4, Wis -2, +2 Nat Armor 0/1
Extracts prepared: CLW 1/1, Expeditious Retreat 1/1, Shield 1/2
Panache 3/3