Adepts are right there. They can do crafting just fine. In fact, I wouldn't be surprised if Craft Wand were a common feat for them, since they have so few spell slots. Same with the half-casters.
Psychic rogue's power isn't really dependent on UPD, so I wouldn't expect it to lose much power. However, if your campaign takes place at lower levels (say levels 1–10), a lot of classes might move around because of that.
I think NPC classes want to still be around for gameplay reasons. They are legitimately useful for building NPCs.