I would add an exception for when you're playing as Snikch - With all his buffs, the slingers and ninja-star thrower's are about as fast as light cavalry, pack a solid punch in melee or ranged, and th higher tier ones are both hidden and slow nearby enemy units. They're almost impossible to catch, and I spent countless battles just letting the enemy tire itself out, then ganging up on them one by one with their massive speed. I kept maybe 4 triads and Snikch for real melee punch, a catapult to get the AI to close, and basically everything else was the slingers/star throwers.
It really ONLY works with Snikch though. Even other Eshin lords don't make them good enough to use.
I actually don't mind Night Runners. They are great when in the Garrison for royally messing with the enemy, but ya, in the army Gunners are just too damn good.
Originally Posted by Guigarci
"Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard