Quote Originally Posted by Palanan View Post
Some excellent and evocative pieces in there. A couple of them are a little more medieval than I’d been assuming, but then I’m approaching this from a Mesopotamian perspective.
I did at first, but then got to looking around and started to figure that the world was probably really, really big and pockets of city-states are scattered throughout the various different terrains. Some are very ancient in their architecture while others use newer methods (full plate being a thing does point towards some element of the medieval). Either way, any DM can focus on one specific region for their campaign if they want to keep it a certain flavor, or have the characters wander the globe(?) and experience the different cultures. Either way, the city-state model holds up throughout the campaign setting.

Spoiler: More Inspirational Art and a General Idea of What's Where
Show

The Icelands North of the Inner Sea


The Dunes and Crags South of the Inner Sea


Beyond the Sands to the Plains of the Impossible South


Inn and Teahouse along the Eastern Silk Road: Located in the Great Mountain Waves.


The Throat of Amrisol: The deadly and uncharted western end of the Inner Sea.


The Arches of Ulthrim: Near the center of the Inner Sea.


Grand Thûlopolis: The center of the world.


What to Expect for Those Who Dare the Outer Sea and the World End Waters