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Thread: Jungle Ruins of Madaro-Shanti [IC]

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    Bugbear in the Playground
     
    OrcBarbarianGuy

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    Nov 2015

    Default Re: Jungle Ruins of Madaro-Shanti [IC]

    Three magic missiles hurled out ofIgnasio’s hand, thumping dully into the animated money corpse and bowling it over. As before, an evilly grinning spirits slipped out of the like a genie escaping its bottle, floating into the air under the overhanging canopy.

    Alan was stepping forward to launch a dusk arrow at one of the monkey’s still harassing Niala’s cat, and the spirit opened its palm, sending a white ray at the shadowcaster. It struck him painfully in the shoulder, but not before he was able to unleash his spell. Grimacing through the pain, he saw that Niala’s leopard had slashed his target with its razor sharp claws moments before his arrow of shadow had struck the monkey corpse, the twin blows causing it sprawl on the ground where it twitched feebly, trying to regain its feet but was unable to do more than piteously twist in circles in the stones of the old road.[1]

    In front of the wagons, Cederick and the still rising simian-child spirit exchanged blasts. Cederick’s eldritch blast struck true, though so did the spirits, burning him painfully with an overload of energy. [2]

    Niala bashed the monkey on the mound of rubble over the (right) head, splitting the carcass in two, letting the glowing spirit slip free into the air. It rose to the circling dire bat, attempting to blast it with its charged ray, but the bolt of white energy flew past the madly flapping creature and seared its way into the trunk of a tree across the road.

    The death match between Henneki and the last remaining monkey continued. Another of the monkey’s claws raked the guardsman’s forearm as he lunged forward with his spear, skewering the creature and finishing it off, solo. Another spirit began to claw its way out of the puppet corpse and Thorik seized the opportunity, striking before the spirit could float out of the reach of his stout dwarven axe. His blade struck solidly through the glowing body, but it failed to catch anything of substance. [3]

    As Karan drew for another shot with his bow,the floating spirit struck him with ray, jolting him though the physical damage was not severe. [4]

    Spoiler: OOC
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    [1]Ignasio finishes off monkey 6. Alan’s arrow of shadow strikes non-lethally and along with the claw attack from Niala’scat brings the monkey corpse to exactly 0 hit points, disabled. Importantly, no spirit escapes the still functioning, but disabled, animated monkey body. It seems there might very well be something to Cederick’s musings about subduing the monkeys rather than destroying them outright. If Alan is holding anything in his hands, he needs to make a DC 14 Fort save or drop them.
    [2]Both Cederick and the spirit hit. If Cederick is holding anything in his hands, he needs to make a DC 14 Fort save or drop them.
    [3] Henneki lands a 3rd consecutive blow, finishing off M1 all by himself, which is a pretty impressive trick for a 2nd level warrior. If he survives the battle it looks like he will earn another level. Thorik unfortunately seems to have nothing but bad luck. His attack is easily enough to hit, but it is foiled by the incorporeal body of the spirit—it needed greater than 50 on the percentile dice, and got a 51.
    [4] Karan is struck for 6 damage but needs to make a DC 14 Fort save or drop his bow.

    OK, I am just going to roll Karan from the bottom of this round to the top of the next—that way if Auranghzeb is able to come back he can declare his action, otherwise I can still bot him without missing his turn.

    M4 is disabled with a spirit trapped inside, but all the other spirits are out. S1 is at ground level, S3 and S6 are 10’ off the ground, and S2 and S5 are 20’ off the ground, so all are out of reach of the guards the next time they get to act.

    Health Status:
    PCs:
    Cederick 25%
    Alan 79%
    Ignasio 83%
    Karan 87%
    Niala’s Cat 91%
    Niala 96%
    Thorik 98%

    NPCs:
    Mazaro (porter 2) 50%
    Henneki 50%
    All others 100%

    Last edited by Mercurion 2; 2020-06-02 at 09:36 PM.
    Dergosh the Loud M Half-Orc Clr 3/Bar 1 | HP: 38 (26 with rage)| Init +10 | AC 17 T12 FF15 | Fort +7 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +7 (+9 w/rage) melee 1d8+3/x2, +5 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- summon monster I, cause fear (DC 15), sonic blast D (DC 15), resurgence; 2nd-restoration, lesser (x2), sonic weapon D
    Domain ability: piercing scream (DC 15)