Quote Originally Posted by Forum Explorer View Post
You only need 2 if the opponent is holed up in a corner. Or more likely, you take 3 objectives for only one or two turns. But that's a 20 point lead right there, and that's more then an entire secondary objective can provide. So it seems like playing for objectives will be much more rewarding.

Also the secondaries we have seen aren't that easy to score. I mean, it's easy to get some points on them but hard to max them out. Like Assassinate. It's 3 points per character killed. So you need to get 5 characters to max it out. Getting a point per 10 models is easy to get a few points on, but hard to get the full 15. From the example we we're given, it seems a greater priority is being put on board control then the current ITC does.
If you can shift a third objective from your oponent you either wiped out whatever was on it or he isnt trying, which makes no sense. So why not ignore the whole thing for two turns, wipe him out, then use the multiplier on the last three turns since he has nothing to catch up with anymore?

AoS missions are like that, and this is heavily inspired by it. First few turns is less about the objectives, and more about making sure there is nothing left of the oponent to make double turns important or for them to capture objectives with. Of course this doesnt mean ignoring objectives as giving the enemy an early lead is dumb, but that less "playing to objectives" and more "lets crush the other guy so I can afford wasting units doing random bs like channeling focus power or whatever".