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Thread: Jungle Ruins of Madaro-Shanti [IC]

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    Bugbear in the Playground
     
    OrcBarbarianGuy

    Join Date
    Nov 2015

    Default Re: Jungle Ruins of Madaro-Shanti [IC]

    Karam cursed as the jolt from the monkey spirit loosened his grip on his bow and it clattered to the broken stone road. He ducked down to snatch it up, rapidly drew an arrow and fired, only to curse again as the spirit once more seemed unfazed by his shot. Both Cederick and Ignasio had more success, unloading their magic on the floating spirits. Their attacks struck home, and each spirit winked out of existence with a popping flash.[1] Cederick dashed for the cover of the jungle after his successful attack, ducking behind the wide trunk of a massive gum tree draped with choking vines.

    As Thorik swung back his axes, the spirit drifted upwards and unleased its bolt of radiant energy. Although it was a glancing blow, his nerves jumped with the infusion of energy.[2]

    The remaining two spirits continued to float higher, grinning evilly. They each pulsed with light, as if their energies were recharging, but neither loosed another blast.

    Spoiler: OOC
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    [1] Karan fails his Fort save and drops his bow. He spends a move action to retrieve it, then fires a single arrow which again passes harmlessly through the being. Cederick and Ignasio kill, or perhaps drive away, each of their targets.
    [2] Thorik gets struck for 5 points o fdamage. He needs to make a DC 14 Fort save or drop his weapons. Even if he holds on however, the spirit has risen 10’ high before he can deliver his attack.

    The other two spirits do not attack this round. Based on their pulsing lights and actions it is fair to surmise they have some sort of variable recharge before they can unleash another bolt of radiance.

    That brings us back around to the party again.

    Cederick, Ignasio, and Karam with his bow might be the only ones able to damage the remaining spirits at this point, soif anyone has healing capabilities you might want to make sure they can carry on the fight.


    Health Status:
    PCs:
    Cederick 25%
    Alan 79%
    Ignasio 83%
    Karan 87%
    Niala’s Cat 91%
    Thorik 91%
    Niala 96%

    NPCs:
    Mazaro (porter 2) 50%
    Henneki 50%
    All others 100%
    Last edited by Mercurion 2; 2020-06-13 at 04:38 PM.
    Dergosh the Loud M Half-Orc Clr 3/Bar 1 | HP: 38 (26 with rage)| Init +10 | AC 17 T12 FF15 | Fort +7 Ref +3 Will +6 | Listen +1, Spot +4 | ATK +7 (+9 w/rage) melee 1d8+3/x2, +5 ranged 1d6+3/x2 | Cleric Spells: 0--guidance, guidance, light, resistance; 1st- summon monster I, cause fear (DC 15), sonic blast D (DC 15), resurgence; 2nd-restoration, lesser (x2), sonic weapon D
    Domain ability: piercing scream (DC 15)