No problem, been busy too.
And will have to keep my answers short this time
Interestingly, sub-optimal tactics are what both players and NPCs indulge in quite often. You may see for yourself.
Consider this:
REFlex represents your ability to react quickly - basically, to act in combat as fast as possible.
Your proficiency with the weapon represents both your skill to wield the weapon, wound your opponent with it, but also use it for defence.
Now together, they represent how much you can actually do in single moment of combat. When considering traditional white-red situation, where an attacker swings his sword and the other blocks it with shield, taking into account human speed of movement, you do not have too much time to do anything besides some footwork, a feint, thrust and return to your guard to receive opponent's blow.
With higher CP, you are able to do more and you are able to do better. You are able to hit harder, more efficiently, to catch opponent's blade or redirect his own energy for your own attack.
CP is an abstract value, but what you do with it represents combat much better than anything else I have ever seen (Burning Wheel comes second).
Like in reality, you can put all into one powerful swing - and if it connects, you will most probably crush the opponent - but if you miss, you overextend yourself and can not do anything to protect against his blow. And if his attack connects, you may be sent staggering back, holding your wounds instead of your weapon.
Correct.
If you win, he loses dice, you retain initiative.
If you lose, you lose initiative.
But at that moment, the opponent can not announce an attack (so you are safe while you use it; do not use during RED-RED).
If you plan on using mainly civilian swords, you can also make modifications to ATN/DTN/DMG stats (usually a +1/-1) to create different subtypes.
It's actually my memory going wrong. The paragraph is the description of Thrust maneuver, page 64. Also FoB, page 39.
It's +1 to REF if you use thrust and opponent uses cut and you tie for initiative (so it's a tiebreaker, not a bonus).
Will have to remember this one for my next game.
Who wouldn't?
...well, maybe someone who wants to toy with the BBEG.
No problem. Here or shall I set up a separate thread?
Also: if you plan on playing by post (as opposed to live table), there is an option to first go through the fight mechanically and to narrate it afterwards. Blow-by-blow combats are better for live tables.