Quote Originally Posted by Fable Wright View Post
1. Because Command Points are good, and you can only include so many MSU units before you need to break out the CP for another detachment.
Unless they are troops. And then Vehicles chew up the points anyways.

3. More bodies for grabbing objectives.
This is false, due to the previewed missions: Scoring ACTIONS matter more than bodies, so the more throwaway units you can have to do nothing but "collect minerals / siphon power / channel ritual", the better off you are.


4. More chaff bodies keeping your special weapons users (like the GSC units that can only take so many webbers and mining lasers) from dying.
So you can fail LD then lose them on a 2 or worse? No thanks.

Cool. Space Marines have no reason to not be MSU. What about other armies?
Eldar have Exarchs so thats a plus of another unit as opposed to 10 more models. But then, they can also be Inmune to Morale (although the main benefit of Alaitoc is becoming redundant).

Blast weapons are really bad against non-Horde lists, since when they're tagged in melee, unlike any other gun, they turn off. There's an incentive, now, for you to not use blast weapons against non-Horde lists.
Have you ever seen a missile launcher profile?

Even aside from that, hordes can be good, even with Morale and Blast weapons.
So long as it ignores one or both. Letting your enemy do cool stuff is like the biggest no-no in competitive play, opening yourself up to creative and interesting counterplay is a trap for casuals.

If a weapon is extremely effective against every unit in the game and the game centralizes around them, that is a problem with that weapon, not the underlying system.
'extremely effective' is a byproduct of the system. This is why a 'half edition' is bs, its a haphazard patch-around-me job thats going to require succesive tweaking passes at a glacially slow pace.