K1's turn:
Minor: Uses shifty to move north one space.
Standard: Uses his sling to fire a gluepot shot at Noxtol.
To-hit: (1d20+6)[7] vs AC. Miss.
Hit: (1d6+3)[5] damage. The gluepot immobilizes the target (Skill save ends: Acrobatics DC 15 free action, Athletics DC 15 free action).
Move: Walk west four spaces. Now has cover because of the lightly obscuring foilage. The foliage tiles are difficult terrain, in addition to the cover they provide.
K6's turn:
Move & Standard: Charges at Noxtol with a spear.
To-hit: (1d20+5)[12] vs AC. Miss.
Hit: 4 damage.
K5's turn:
Move: Moves east one space and south one space.
Standard: Attacks Noxtol with a spear.
To-hit: (1d20+4)[13] vs AC. Miss.
Hit: 4 damage.
K4's turn:
Move: Moves west one space, north three spaces, and east one space.
Standard: Attacks Sarathi with a spear.
To-hit: (1d20+4)[21] vs AC. Hit.
Hit: 4 damage.
K2's turn:
Move: Moves to flank Noxtol
Standard: Attacks Noxtol with a short sword.
To-hit: (1d20+9)[27] vs AC. Hit.
Hit: (1d6+3)[8] damage. Noxtol is marked until the end of K2's next turn.
K3's turn:
Move: Moves in front of Drang
Standard: Attacks Drang with a short sword.
To-hit: (1d20+7)[22] vs AC. Hit.
Hit: (1d6+3)[9] damage. Drang is marked until the end of K3's next turn.
If anybody moves past him, he'll opportunity attack them.
Everyone may take their turns in the order of their choice. Then, the kobolds will act again.