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Thread: Keep on the Shadowfell IC

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    Default Re: Keep on the Shadowfell IC

    The volley Regan fired makes two of the kobolds drop to the ground, but the third kobold manages to take cover.

    Noxtol's charge draws quite a bit of blood from the sling-wielding kobold. They leap backwards and fire a pot of glue from their sling at Noxtol, but he deftly evades the attack. The sling-wielder takes cover in the nearby foliage as the two remaining spear wielding kobolds charge at Noxtol, who blocks their attacks.

    Another kobold jumps out from behind the rock closest to Sarathi and hits him with their spear. One of the sword-and-shield wielding kobolds follows, slashes Drang with their blade in a way that demands his attention, and prepares to do the same for anybody who moves forwards. The other takes advantage of the opening the spear wielders provided to slash Noxtol in the back.

    Spoiler: Game Actions
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    K1's turn:
    Minor: Uses shifty to move north one space.
    Standard: Uses his sling to fire a gluepot shot at Noxtol.
    To-hit: (1d20+6)[7] vs AC. Miss.
    Hit: (1d6+3)[5] damage. The gluepot immobilizes the target (Skill save ends: Acrobatics DC 15 free action, Athletics DC 15 free action).
    Move: Walk west four spaces. Now has cover because of the lightly obscuring foilage. The foliage tiles are difficult terrain, in addition to the cover they provide.

    K6's turn:
    Move & Standard: Charges at Noxtol with a spear.
    To-hit: (1d20+5)[12] vs AC. Miss.
    Hit: 4 damage.

    K5's turn:
    Move: Moves east one space and south one space.
    Standard: Attacks Noxtol with a spear.
    To-hit: (1d20+4)[13] vs AC. Miss.
    Hit: 4 damage.

    K4's turn:
    Move: Moves west one space, north three spaces, and east one space.
    Standard: Attacks Sarathi with a spear.
    To-hit: (1d20+4)[21] vs AC. Hit.
    Hit: 4 damage.

    K2's turn:
    Move: Moves to flank Noxtol
    Standard: Attacks Noxtol with a short sword.
    To-hit: (1d20+9)[27] vs AC. Hit.
    Hit: (1d6+3)[8] damage. Noxtol is marked until the end of K2's next turn.

    K3's turn:
    Move: Moves in front of Drang
    Standard: Attacks Drang with a short sword.
    To-hit: (1d20+7)[22] vs AC. Hit.
    Hit: (1d6+3)[9] damage. Drang is marked until the end of K3's next turn.
    If anybody moves past him, he'll opportunity attack them.

    Everyone may take their turns in the order of their choice. Then, the kobolds will act again.
    Last edited by TurboGhast; 2020-06-27 at 11:35 PM.
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