Quote Originally Posted by Chen View Post
Also what do the actual magicite combined stats do?
The stats determine how much you get from (Stat) Boon - you get (Boon level %) of your combined magicite deck's stats added to your team. Boons past the first/highest level one have reduced effect, so there's significant diminished returns on trying to stack up the same stat.

The actual amount of benefit you'll get from this depends a lot on your team, equipment, and other avenues of strengthening them (Record Spheres unlocked, Magia crystal points, Crystal Waters used, etc.) If you have somebody at max level, fully unlocked record spheres, and carrying a nice strong weapon (an Artifact with a goodly chunk of levels, a 6*+ weapon leveled with synergy) they are probably either at or very near the first ATK soft-cap already - they're unlikely to benefit super much from more raw ATK points. Similarly, if your standard array of buffs/soul breaks includes multiple stacking ATK/MAG buffs, then your team damage won't increase as much from ATK/MAG Boons.

..but then you get stuff where you have to do X% damage to knock a boss out of a fight-ending AI pattern within the first 10 seconds, and you aren't going to have all your soulbreaks charged up for that, so having the Boons can get you over the edge for that pre-buff DPS..

(This is another thing Historia Crystals are good for, incidentally - they're instant-cast and available right from the start of the fight, unlike Magicites that need charge time before you can summon. Since we're talking about Magicites, this can be really helpful for things like pushing Shadow Dragon through his Black Fang and avoiding having to deal with his instant-kill attack altogether, or just generally needing to be able to precisely apply a known quantity of damage at a particular part of an AI cycle.)