View Single Post

Thread: Party optimisation philosophy

  1. - Top - End - #7
    Colossus in the Playground
    Join Date
    Dec 2007
    Location
    Finland
    Gender
    Male

    Default Re: Party optimisation philosophy

    Quote Originally Posted by XmonkTad View Post
    Huh, this type of analysis seems different from what I look for in a tier list or class guide. Usually, I'm more looking for how well they will perform a certain roll (assuming a mythical balanced party is backing them up). The fighter you posted seems like a fairly optimal level 1 tank. Their lack of nova or CC is a problem, but that wasn't what the optimizer was going for.

    An optimized skill monkey, diplimancer, scout, striker, tank, healbot, or god wizard each brings something useful if not nessisarily unique.
    That was just party simplified down to 1 character to showcase why nova potential is of significant value. One party has little nova (Fighter has Second Wind and that's it), while the other one has very significant nova (two 1st level spells).

    This example can be extrapolated to party level, but showcasing it with a simple, practical example is infeasible within the context of a single forum post due to the amount of variables and inherent complexity of the setup.

    EDIT: I realise that two subsequent fights with individual Orcs would do the job better. The at-will party will probably beat the first one but at significant damage and fall to the second one, while the nova party can nova both and likely take 0 damage at it.

    Quote Originally Posted by KorvinStarmast View Post
    Are we trying to establish objective criteria for parties of 3, 4, 5, and 6 PCs in order to rank the combinations? (I have a thought in the back of my mind that this is a multivariable problem at best.

    The idea intrigues me, but I want to be sure I understand the aim/objective of this exercise.
    Aye, that would be the goal. Probably necessary to split the ranking by tiers and have some kind separate values for endurance and peak potential (somehow accounting for long duration spells, at-will abilities, more restricted short rest abilities and long rest abilities).

    I'm still pondering the details of how to go about it hence this thread: to spitball and critically assess different options for quantifying class peak and endurance (not necessarily those exact things and not necessarily with only two values) and their strengths and shortcomings.
    Last edited by Eldariel; 2020-07-08 at 01:21 PM.