OUTLIER
Conditions: Angry, Guilty, Insecure
Potential: 2/5
Spoiler: Labels
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  • Freak: +1
  • Danger: +1
  • Savior: +2
  • Superior: +0
  • Mundane: -1

Spoiler: Moves
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  • Breaking Out: Whenever you break through an impediment placed upon you or subvert a Hero’s expectations of your Heroic Tradition, you may roll + Danger. On a miss, you escape but you leave something behind and mark a Condition. On a hit, choose one. On a 10+ choose two.
    • You may ask one question as if you’d rolled a hit on Pierce the Mask
    • Clear a Condition or Mark Potential.
    • Place your captor in chains
    • Create an opportunity for your teammates

  • Like the Good Old Days: When you Directly Engage an opponent alongside a teammate, you may mark a Condition to provide them an additional option, even on a miss. If they are a member of a Heroic Tradition, add 1 Team to the Pool.


Outlier had been ready to give a straight answer to the understandable question – it really did look like they were maliciously hounding this poor girl – but Ember’s misleading reply threw him a bit. That’s not how he would have done it himself, but he wasn’t going to undermine his teammate by contradicting him right off the bat.

He kept an eye on the Girl – who also seems to have paused to watch the encounter – and tried to look non-threatening in the face of these...colourful heroes.