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Thread: Request a Homebrew: Thread 3

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    Default Re: Request a Homebrew: Thread 3

    Quote Originally Posted by Geny View Post
    R 1205

    This is for 5e.

    Hey all. I want to turn a very weakened version of Mind Flayer's Mind Blast into a level 1 Wizard spell. I have a good idea of what it should look like, but I don't trust myself when it comes to balance and would appreciate some help. I want it to do damage in an area and add a short effect.

    This is what I've come up with so far (based on Burning Hands)

    Mini Mind Blast
    School: Enchantment
    Level: 1
    Components: V, S
    Casting Time: 1 Action
    Range: Self (15-foot cone)
    Duration: Instantaneous
    Saving Throw: Int; If successful - no damage and no effect
    Damage: 2d6 psychic
    Additional Effect: This is the hardest part. I was thinking either Disadvantage on attacks for 1 round or no Reaction for 1 round or no movement for 1 round. Or maybe some combination of those.

    What do you think?
    Any interesting ideas that would break this format are also welcome as long as they still feel like a smaller mind blast and are level 1.
    H. 1205
    Interesting idea. However, as it isn't a cantrip, I suggest at least allowing half damage on a successful save. The riders you've suggested would work, but I feel like cantrips all cover those niches. Instead, try something new. I suggest: Disrupt Equilibrium. On a failed save, targets' sense of balance is ruined. Until the end of their next turn, they must make a Dexterity Saving Throw for every 10ft they move (including forced movement), or else fall prone and end their turn. For extra lulz, consider stipulating that on a roll of 1 against the movement effect, the vertigo is so severe that they vomit, and are poisoned for 1 turn after.
    Last edited by Phhase; 2020-07-13 at 03:35 PM.
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