Day 24: 2nd Day, 9th Month, Year 507

When the ship reached the Sui town Mora, several warriors with spears and war paint where already at the docks watching their arrival. The locals seemed friendly enough, but the warriors asked about their business and were told that the group was searching for old ruins. They went to see the chief of the town but where told to come back in the morning, and so they went to have a look at the town’s trade post that was run by a friendly mainlander named Zeb, who was able to provide them with some basic information about the island. Being far from any sea routes, Inixon didn’t see much traffic from ships passing through, and even the Sui tribes had only started settling on the island a few generations ago. There were some ruins in the jungle that most people didn’t pay much attention to, and in recent months there had been some pirates in the area south of the island, which was why the Sui warriors were a bit more cautious about visitors than usual.

Day 25: 3rd Day, 9th Month, Year 507

The next morning the group returned to the house of Chief Dura, presenting gifts of two golden cups they had taken from Perang’s mansion and an expensive wine they bought from Zeb. They told the chief that they had come to Inixon to search for ruins and showed him a copy of Kamar’s treasure map that did not show the treasure’s location. The chief’s son recognized the small islands that were shown on the map and showed them their location on their navigational charts, which didn’t show these parts of the Southern Islands in much detail.

After leaving the chief’s house, the group walked to the nearby temple of the Sui not far into the jungle. They were unable to hire one of the Shaman’s apprentices to help them on their expedition, but stocked up on healing potions and antitoxins.

Soon after, they returned to their ship to begin their search for the hidden treasure.

Day 26: 4th Day, 9th Month, Year 507

Later in the day, the ship reached the small island off the coast South from Inixon and spotted the distinctively shaped rocky hill that was drawn on Kamar’s map. Sagari send his sea drake Jawa to fly over the island and search for signs of habitation, and he soon spotted a large ship in the waters on the other side of the island. Sagari told him to go and take a closer look, and after a short wait determined that it looked very much like a pirate ship, heading North to Inixon. With the ship not being able to spot theirs, and currently heading away, it was decided to first look for the treasure that was almost at hand, and follow the other ship’s course later.

Haren, Alamar, Ilmari, and Sagari took a boat to the island and after a short search discovered a small and simple doorway made from three heavy stone blocks, that lead into the hill. Inside the doorway was a small cave that had some old scattered bones in it, so Jawa turned himself invisible to search the passage leading deeper into the earth. Roots from the jungle above were growing through the ceiling and along the walls, and Jawa discovered several moldy skeletons that were tangled up in the dense roots. Tugging at the leg of a skeleton made it come to life and swipe at Jawa, which made him quickly return to the entry cave. Four creatures consisting of tangles of bones, roots, and mold came shuffling from the passage and Haren stepped forward to stop them as they emerged from the tight and narrow tunnel. They were easily felled but kept getting back to their feet and continuing their attacks until an ice spell from Ilmari and some burning oil proved successful in destroying them, making the others retreat back into the darkness.

The group carefully continued their journey into the small passages that were covered in tree roots and had many small shelves cut into their walls, some of which held old crumbling skeletons. They encountered more of the bone and root creatures that tried to ambush them from both sides, but were soon fought off, with the survivors retreating again into the tangled maze. Eventually they reached another doorway of big stone blocks that was blocked by crumbling and moldy wooden planks. Haren tried to kick them apart, but got covered in a cloud of poisonous mold. Ilmari used his ice magic to destroy the mold covering the planks and the doorway and they continued into the next chamber. Sitting on a stone throne was the skeleton of a tall humanoid creature with a fanged inhuman head. In it’s hands it held an old sword and large yellow stone. After Alamar checked the throne and the skeleton for magic, only the sword and the stone turned out to be enchanted. Haren carefully approached the skeleton and not taking any risk chopped off the skeleton’s hand with his axe before reaching for the sword. When nothing happened, Jawa picked up the stone from the skeleton’s other hand and handed it to Sagari. Everyone agreed to take a rest in the chamber with the throne before attempting the return back the entrance of the tomb.