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Thread: Conquering the land IC

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    Bugbear in the Playground
     
    Warlawk's Avatar

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    Nov 2010
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    The summoning chamber
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    Default Re: Conquering the land IC

    Raziel watches their actions as he introduces the Cabal, gesturing to each in turn. "I am Raziel, This is Parzla, Zara and Tayci. We all have a shared history in that Count Mordrigar performed horrible experiments on us in his misguided quest for immortality. You can see in looking at us different avenues to agelessness that he explored. Gods only know how long we mouldered in his laboratories until he was greatly distracted in the acquisition of an artifact of some sort and we managed an escape. Now we have come back to, at very least take the artifact from him, and end his existence if we can. While I would hesitate to try and sneak in with too large a group, it may benefit all of us to coordinate and try to sneak or fight in from different approaches. Is there something specific you seek here aside from simply ending the evil that is Mordrigar?"


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    I would think this would actually be a relatively believable lie for Bluff purposes! Glibness will probably just be overkill to the point of silliness though, lol.
    (1d20+54)[74]

    Raziel
    Angel NE Angel Bard 10, Sublime Chord 2//Angel 12, Level 12, Init 1, HP 134/134, Speed 30
    AC 37, Touch 11, Flat-footed 36, Fort 15, Ref 15, Will 20, Base Attack Bonus 12/7/2
    Greater Magic Weapon +3 Cold Iron Rapier +28/23/18 (1d8+17, 15+x2)
    Greater Magic Weapon +3 Cold Iron Falchion +28/23/18 (2d6+19, 18+x2)
    Magic Vestment +3 Mithral Breastplate, Githcraft, Magic Vestment +3 Mithral Heavy Shield (+8 Armor, +5 Shield, +1 Dex, -1 Size, +1 Deflect, +13 Natural)
    Abilities Str 20, Dex 12, Con 20, Int 13, Wis 19, Cha 28
    Condition Glibness 12M/12M, Bladeweave 11R/12R
    Tongues, Discern Lies, True Seeing
    Greater Magic Weapon +3, Magic Vestment Armor and Shield +3, Superior Resistance +6
    Resistance Acid, Cold, Petrification+12, Resistance Fire Electricity 6, +12 Vs Poison, DR 6/Good, SR 23. Magic Circle Vs Good (Bonus = Cha Mod) and Minor Globe of Invulnerability 3rd lvl spells. Regeneration 6/Good.
    Last edited by Warlawk; 2020-07-22 at 02:58 AM.
    A man who dies fighting with his principles intact dies in glory. To expect enemies to follow the same code of honor defiles that honor, reducing it to a set of arbitrary rules.