The rune magic does a less than stellar job at calming Vargath's nerves and giving him the heart to charge back into the fray. He takes another deep breath, focuses and tries to push the fear away, push it down until he can process it in peace later. He could grasp their nature, if he tried. The halo glimmers and shrinks, binding around his forehead and slowly seeping into his skin.

With the villagers helped, he turns to the fiendish foes that still stand. He might not be able to find it in him to step closer but he could at least do something. Blunt or blade, it didn't matter, he just wanted to hit something. To help. To not be useless. He shifts his weight, draws his right foot back and pulls back hard before stomping forward with his left and launching his axe in a powerful overhead throw through the air, spinning head over end in a direct path at the nearest enemy.

Spoiler: Actions
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Vargath is going to throw his axe.
Attack (disadvantage from frightened): (1d20+5)[24](1d20+5)[12]. Damage: (1d4+3)[5]* + (1d6)[5]

Uvar granting advantage on breaking frightened at the end of his turn, using Intelligence: (1d20+2)[21](1d20+2)[18]

*Dice changed to 1d4 for improvised since it's not a throwing weapon, modifier lowered to +3 because no longer dueling.