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Thread: Empire 6: Embers of Dawn IC

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    Pixie in the Playground
    Join Date
    Jun 2020

    Default Re: Empire 6: Embers of Dawn IC

    Eleftheria
    Tarandi Region 133 Thade, The Distant Shore


    Spoiler: Flag
    Show



    An approximation of what Eleftherians looked like when they first arrived in Thade


    Actions

    1. [OPULENCE]: Hoard Treasure

    2. [OPULENCE]: Hoard Treasure

    3. [OPULENCE]: Buyout Trading Post (Braye 129) 12
    Success! Eleftheria shall enjoy access to Grousse Shark

    4. [OPULENCE]: Expedition (Northeast using sailing) 7
    Failure!

    5. [DIPLOMACY]: Attend Event
    Only familiar with travel by Night-Sea, Eleftheria sends an entourage to the meeting at Southrocks that arrives dreadfully late.
    Event Sub-Actions:
    Accept Writing from CAW in exchange for an agreement that CAW will not convert Thade or Azumaba
    Trade Sailing to the Dannu-Gaon Tribes in exchange for Irrigation
    Trade Sailing to The Brayewen in exchange for buyout support, pottery
    Trade Sailing to Shandole in exchange for Animal Handling and support in some future buyouts
    Trade Sailing to the Arrok in exchange for an embassy as soon as possible

    All trades of sailing include an agreement to not take territory on the island of Azumaba.

    Non-Actions:
    - Accept the Dreamspeakers offer to explore the region sharing the eastern border of Region 133.
    - Give the Truthseers a family tree. The Sorgen family was confused at the Truthseers request for sexual information of specific conceptions. Why would they want to know what happened when their parents were in dawning? Do the Truthseers have some ulterior motive? (familyecho.com/?p=START&c=dnq46vuqbj&f=576754584913457520)

    News and Rumors: Rumor has it that I will finish writing the fluff for this and post in the event

    Spoiler: Bookkeeping
    Show

    Leader: Nel Sorgen
    D: 3
    M: 2
    O: 3
    F: 2
    I: 2

    Expected Stat Increases: +2 Opulence

    New Ruler Next Round?
    No

    Treasure 0/5
    Expected increase +2

    Military Units 0/6
    - none

    Heroes:
    - none

    Embassies:
    - none

    Technologies
    Temporary Cultural Identity: None
    Permanent Cultural Identities: None

    Tactical Doctrines
    - Reckless Charge
    - Skirmishing
    - Cautious Advance

    Special Materials:
    Armor:
    Weaponry:
    Ranged Weaponry:
    Cavalry:
    Scouts and Logistics:
    War Beasts:
    Combat Drugs and Medicine:
    Fortifications:
    Sappers and Siege Weapons:
    Subterfuge:

    Trading posts: (1)
    - 133 (Nightsea-Shells) TP1
    Last edited by bupkis; 2020-07-26 at 12:39 AM.