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    Firbolg in the Playground
     
    Man_Over_Game's Avatar

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    Aug 2018
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    Default Re: What Are You Playing, Part 3: The Assassination of my Wallet by the Cowardly Sale

    Quote Originally Posted by Gnoman View Post
    You must have misinterpreted the clues significantly. There's no fairy on Lanaryu, and I don't think there's any clues pointing to the corrupted dragon, but the game practically guides you directly to the first Great Fairy.

    Spoiler
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    The easiest Great Fairy to get to is directly outside Kakariko village, just a little behind the shrine.
    I got the first fairy already, I guess I just assumed that "Magical, mystical spring up in the mountains" (mentioned in a memory cutscene from Zelda, and some random person in Hateno Village who gives you a sidequest) referred to a Great Fairy (who generally are associated with springs).

    I guess the weirdest thing about it is the lack of reward. Your reward for doing all that work is basically a new Goddess Idol location (in case teleporting up a mountain with damaging cold weather is better than teleporting to Impa's village, I guess), a Shrine (Spirit orbs are cool, I guess), and an Ice Spear in that Shrine (it's not bad, 20 damage but starting to become obsolete once I got into the Zora domain, which is literally the next step in the game).

    I put in a lot of hard work to get up this mountain, had a sort of miniboss with the corrupted dragon, and got...basically a spirit orb, of which I have probably collected close to 30 by now for a lot less work.


    It feels really odd. BOTW has been really good so far at rewarding you for your hard work, even when you don't know if you're going to be rewarded. Instead, this was kinda the opposite: Put in a lot of work for a really obvious reward, and got almost nothing for it. I can expect that from a lot of other games (Witcher 3 comes to mind, sometimes), but it's the first time I've experienced it with BotW.
    Last edited by Man_Over_Game; 2020-07-27 at 10:32 AM.
    Quote Originally Posted by KOLE View Post
    MOG, design a darn RPG system. Seriously, the amount of ideas I’ve gleaned from your posts has been valuable. You’re a gem of the community here.

    5th Edition Homebrewery
    Prestige Options, changing primary attributes to open a world of new multiclassing.
    Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
    Pain, using Exhaustion to make tactical martial combatants.
    Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!