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Thread: Keep on the Shadowfell IC

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    Bugbear in the Playground
     
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    Default Re: Keep on the Shadowfell IC

    With a stern look, the kobold next to Melhved convinces their last remaining compatriot to keep fighting despite the odds. He takes up a position next to his ally in an attempt to keep both from being surrounded, and they attack Melhved in tandem. Their slashes reopen wounds Drang's magic had sealed shut.

    Spoiler: Game Actions
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    K3's turn:
    Move: Move one space southeast and one space east.
    Standard: Slash at Melhved with a shortsword.
    Attack Roll: (1d20+8)[23] vs AC (+7 base, +1 mob attack). Hit.
    Hit: (1d6+3)[6] damage, and Melhved is marked until the end of K3's next turn.

    K1's turn:
    Standard: Slash at Melhved with a shortsword.
    Attack Roll: (1d20+8)[27] vs AC (+7 base, +1 mob attack). Hit.
    Hit: (1d6+3)[6] damage, and Melhved is marked until the end of K1's next turn. (K3's mark is overridden)

    Everyone will take a turn, then the kobolds will take their turns.
    Last edited by TurboGhast; 2020-07-29 at 12:51 AM.
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