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Thread: Raiders & Ruins

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    Dwarf in the Playground
     
    ClericGuy

    Join Date
    Feb 2012
    Location
    Greece
    Gender
    Male

    Default Re: Raiders & Ruins

    --- WEAPONS MELEE & RANGED ---

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    Weapons that are both melee and ranged (they have both a reach and a range) are considered thrown weapons except if they use ammunition. In that case they are ranged weapons with a melee attack in addition to their ranged attack.
    Shields are arm-slot items that can be used with 3 different ways. The 1st way are to be carried in the back (then they occupy the back slot and they give any respective bonuses and penalties). The second way, which is the most normal, are like arms-slot items (then they occupy the arms slot and they give any respective bonuses and penalties). Finally, they can occupy the off-hand slot (then they give any respective bonuses and penalties plus +1 cover bonus to both defenses).
    To use an item, you must have proficiency with it otherwise you get a -2 penalty to all your 3d6 rolls (except weapons where you get -2 penatly and no proficiency bonus in just your attack rolls) and this is cumulative (for example, wearing a rare torso armor and unique sandals while you have just common torso proficiency and common feet proficiency will result in -4 penalty to all your 3d6 rolls).
    Moreover, every item is available to 3 heaven sources and you must share at least 1 heaven source with an item in order to use it at full effectiveness. Otherwise, the character will get a -2 penalty to all your 3d6 rolls and this is cumulative or the item won't function at all (RM's choice).


    Melee weapon types: Axe, Flail, Hammer, Blade, Mace, Pick, Spear, Staff, Unarmed
    Ranged weapon types: Bow, Sling, Crossbow, Firearm, Thrower, Bomb, Ammunition
    Device types: Book, Symbol, Wand, Rod, Orb, Totem, Potion
    Slot item types: Head, Neck, Torso, Back, Arms, Hands, Waist, Legs, Feet

    COMMON MELEE WEAPONS

    name: Unarmed Attack (Unarmed)
    text: "You always own this weapon..."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: costless (+1 modifier)
    proficiency: +1 (-1 modifier)
    hand: no-hand (+2 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 3 weapon (-1 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: 3-critical (+1 modifier)
    properties: -
    overall modifier, cost & weight: +0, 0 gp, 0 lb (you always own this weapon)

    name: Katar - Punching Dagger (Blade)
    text: "A mundane dagger that is pushed forward by the strength of your punch."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: common (+0 modifier)
    proficiency: +2 (+0 modifier)
    hand: off-hand (+1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 2 weapon (-2 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: 2-critical (+3 modifier)
    properties: -
    overall modifier, cost & weight: +0, 1 gp, 2 lb

    name: Gauntlet Spikes (Unarmed)
    text: "Spikes attached to a gauntlet."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: common (+0 modifier)
    proficiency: +2 (+0 modifier)
    hand: no-hand (+2 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 2 weapon (-2 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: high-critical (+2 modifier)
    properties: -
    overall modifier, cost & weight: +0, 1 gp, 1 lb

    name: Light Mace - Light Morningstar (Mace)
    text: "A light mace, good as a secondary-hand weapon."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: common (+0 modifier)
    proficiency: +2 (+0 modifier)
    hand: off-hand (+1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 3 weapon (-1 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: high-critical (+2 modifier)
    properties: -
    overall modifier, cost & weight: +0, 1 gp, 4 lb

    name: Heavy Mace - Heavy Morningstar (Mace)
    text: "A heavy mace, good as a primary-hand weapon."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: common (+0 modifier)
    proficiency: +2 (+0 modifier)
    hand: one-handed (+0 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 4 weapon (+0 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: high-critical (+2 modifier)
    properties: -
    overall modifier, cost & weight: +0, 1 gp, 8 lb

    name: Sickle (Blade)
    text: "A light blade, favored by the druids."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: common (+0 modifier)
    proficiency: +1 (-1 modifier)
    hand: off-hand (+1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 3 weapon (-1 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: high-critical (+2 modifier)
    properties: knock (+1 modifier)
    overall modifier, cost & weight: +0, 1 gp, 2 lb

    name: Scythe (Blade)
    text: "A heavy blade, favored by the commoners."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: common (+0 modifier)
    proficiency: +1 (-1 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 5 weapon (+1 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: high-critical (+2 modifier)
    properties: knock (+1 modifier)
    overall modifier, cost & weight: +0, 1 gp, 7 lb

    name: Club (Mace)
    text: "One of the earliest and simplest weapons around."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: common (+0 modifier)
    proficiency: +2 (+0 modifier)
    hand: off-hand (+1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 3 weapon (-1 modifier)
    range/reach: reach 1 (+1 modifier), range 5/10 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: 3-critical (+1 modifier)
    properties: -
    overall modifier, cost & weight: +0, 1 gp, 3 lb

    name: Torch (Mace)
    text: "Extremely useful as a light source and, if needed, as a secondary weapon."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: common (+0 modifier)
    proficiency: +1 (-1 modifier)
    hand: off-hand (+1 modifier)
    attack: mediocre PA vs PD (-2 modifier)
    damage: 1 weapon (-3 modifier)
    range/reach: reach 1 (+1 modifier), range 5/10 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: no-critical (+0 modifier)
    properties: fire (+1 modifier), illumination 10/20 (+2 modifier)
    overall modifier, cost & weight: +0, 1 gp, 3 lb

    name: Shortspear - Javelin (Spear)
    text: "An one-handed spear."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: common (+0 modifier)
    proficiency: +2 (+0 modifier)
    hand: one-handed (+0 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 3 weapon (-1 modifier)
    range/reach: reach 1 (+1 modifier), range 10/20 (+2 modifier)
    lift/load: free (+0 modifier)
    critical: 3-critical (+1 modifier)
    properties: -
    overall modifier, cost & weight: +0, 1 gp, 3 lb

    name: Quarterstaff (Staff)
    text: "A staff that is well-balanced by both ends."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: common (+0 modifier)
    proficiency: +3 (+1 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 3 weapon (-1 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: 2-critical (+3 modifier)
    properties: -
    overall modifier, cost & weight: +0, 1 gp, 4 lb

    name: Spear - Trident (Spear)
    text: "A two-handed spear."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: common (+0 modifier)
    proficiency: +2 (+0 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 4 weapon (+0 modifier)
    range/reach: reach 1 (+1 modifier), range 10/20 (+2 modifier)
    lift/load: free (+0 modifier)
    critical: 3-critical (+1 modifier)
    properties: -
    overall modifier, cost & weight: +0, 1 gp, 6 lb

    name: Longspear (Spear)
    text: "A two-handed spear with a reach of 10 feet."
    heaven source: Combat or Social or Ki
    size: Medium (+0 modifier)
    rarity: common (+0 modifier)
    proficiency: +2 (+0 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 4 weapon (+0 modifier)
    range/reach: reach 2 (+2 modifier)
    lift/load: free (+0 modifier)
    critical: high-critical (+2 modifier)
    properties: -
    overall modifier, cost & weight: +0, 1 gp, 6 lb

    name: Throwing Dagger (Blade)
    text: "A small dagger light enough to be thrown effectively if needed, though it is also great at hand-to-hand combat."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: common (+0 modifier)
    proficiency: +2 (+0 modifier)
    hand: off-hand (+1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 2 weapon (-2 modifier)
    range/reach: reach 1 (+1 modifier), ranged 5/10 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: high-critical (+2 modifier)
    properties: -
    overall modifier, cost & weight: +0, 1 gp, 1 lb

    name: Parrying Dagger (Blade)
    text: "A more defensive offense, like all parrying weapons, this blade is strong enough to withstand and block blows while delivering its own."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: common (+0 modifier)
    proficiency: +1 (-1 modifier)
    hand: off-hand (+1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 2 weapon (-2 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: 3-critical (+1 modifier)
    properties: parry (+3 modifier)
    overall modifier, cost & weight: +0, 1 gp, 2 lb

    name: Pact Dagger (Blade)
    text: "Warlocks keep this dagger as a trademark of their pact though other characters may find it spirit-wounding abilities useful."
    heaven source: Star or Grotesque or Magical
    size: Medium, Small (+0 modifier)
    rarity: common (+0 modifier)
    proficiency: +2 (+0 modifier)
    hand: off-hand (+1 modifier)
    attack: heavy MA vs MD (-3 modifier)
    damage: 2 weapon (-2 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: high-critical (+2 modifier)
    properties: negative (+1 modifier)
    overall modifier, cost & weight: +0, 1 gp, 2 lb

    name: Trickster's Stiletto (Blade)
    text: "Tricksters, mages and political figures favor this slightly enchanted weapon that gets its power from thoughts."
    heaven source: Magical or Dark or Social
    size: Medium, Small (+0 modifier)
    rarity: common (+0 modifier)
    proficiency: +2 (+0 modifier)
    hand: off-hand (+1 modifier)
    attack: heavy MA vs MD (-3 modifier)
    damage: 2 disease (-2 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: high-critical (+2 modifier)
    properties: backstab (+1 modifier)
    overall modifier, cost & weight: +0, 1 gp, 2 lb

    name: Ceremonial Knife (Blade)
    text: "Ancient ritualistic circles used these silvered knives and their ability to hurt the flesh by targeting the soul."
    heaven source: Religious or Gaia or Elemental
    size: Medium, Small (+0 modifier)
    rarity: common (+0 modifier)
    proficiency: +2 (+0 modifier)
    hand: off-hand (+1 modifier)
    attack: heavy MA vs MD (-3 modifier)
    damage: 2 silver (-2 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: 3-critical (+1 modifier)
    properties: bleeding (+2 modifier)
    overall modifier, cost & weight: +0, 1 gp, 2 lb

    RARE MELEE WEAPONS

    name: Dwarven Battleaxe (Axe)
    text: "They say it is more difficult to miss an attack with the silvered dwarven battleaxe, it is time to see if the tales are true..."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: rare (-1 modifier)
    proficiency: +1 (-1 modifier)
    hand: one-handed (+0 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 4 weapon (+0 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: 2-critical (+3 modifier)
    properties: silver (+1 modifier)
    overall modifier, cost & weight: +0, 5 gp, 5 lb

    name: Light Pick (Pick)
    text: "A light pick, good as a secondary-hand weapon."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: rare (-1 modifier)
    proficiency: +3 (+1 modifier)
    hand: off-hand (+1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 3 weapon (-1 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: high-critical (+2 modifier)
    properties: -
    overall modifier, cost & weight: +0, 5 gp, 3 lb

    name: Heavy Pick (Pick)
    text: "A heavy pick, good as a primary-hand weapon."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: rare (-1 modifier)
    proficiency: +3 (+1 modifier)
    hand: one-handed (+0 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 4 weapon (+0 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: high-critical (+2 modifier)
    properties: -
    overall modifier, cost & weight: +0, 5 gp, 6 lb

    name: Throwing Handaxe (Axe)
    text: "Light enough to be thrown, heavy enough to be used in hand-to-hand situations."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: rare (-1 modifier)
    proficiency: +2 (+0 modifier)
    hand: off-hand (+1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 3 weapon (-1 modifier)
    range/reach: reach 1 (+1 modifier), ranged 5/10 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: high-critical (+2 modifier)
    properties: -
    overall modifier, cost & weight: +0, 5 gp, 3 lb

    name: Flail (Flail)
    text: "The most common version of flail."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: rare (-1 modifier)
    proficiency: +1 (-1 modifier)
    hand: one-handed (+0 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 4 weapon (+0 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: 3-critical (+1 modifier)
    properties: knock (+1 modifier), drop (+2 modifier)
    overall modifier, cost & weight: +0, 5 gp, 5 lb

    name: Short Sword (Blade)
    text: "Probably the second most well-known rare weapon."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: rare (-1 modifier)
    proficiency: +2 (+0 modifier)
    hand: off-hand (+1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 3 weapon (-1 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: 2-critical (+3 modifier)
    properties: -
    overall modifier, cost & weight: +0, 5 gp, 2 lb

    name: Longsword (Blade)
    text: "Probably the most well-known rare weapon."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: rare (-1 modifier)
    proficiency: +2 (+0 modifier)
    hand: one-handed (+0 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 4 weapon (+0 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: 2-critical (+3 modifier)
    properties: -
    overall modifier, cost & weight: +0, 5 gp, 4 lb

    name: Scimitar (Blade)
    text: "An excellent craftsmanship and a masterwork weapon, scimitar is well-known for its critical hits."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: rare (-1 modifier)
    proficiency: +2 (+0 modifier)
    hand: off-hand (+1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 3 weapon (-1 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: 2-critical (+3 modifier)
    properties: -
    overall modifier, cost & weight: +0, 5 gp, 2 lb

    name: Rapier (Blade)
    text: "An excellent craftsmanship and a masterwork weapon, rapier is well-known for its critical hits."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: rare (-1 modifier)
    proficiency: +2 (+0 modifier)
    hand: off-hand (+1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 3 weapon (-1 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: 2-critical (+3 modifier)
    properties: -
    overall modifier, cost & weight: +0, 5 gp, 2 lb

    name: Razor-edge Axe (Axe)
    text: "An excellent craftsmanship and a masterwork weapon, this razor-edge weapon is well-known for its critical hits."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: rare (-1 modifier)
    proficiency: +2 (+0 modifier)
    hand: off-hand (+1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 3 weapon (-1 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: 2-critical (+3 modifier)
    properties: -
    overall modifier, cost & weight: +0, 5 gp, 4 lb

    name: Warhammer (Hammer)
    text: "Very good at crafting weapons and smashing bones."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: rare (-1 modifier)
    proficiency: +2 (+0 modifier)
    hand: off-hand (+1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 4 weapon (+0 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: high-critical (+2 modifier)
    properties: -
    overall modifier, cost & weight: +0, 5 gp, 5 lb

    name: Berzerker's Battleaxe (Axe)
    text: "Rage empowers these faintly magical axes that wish to hunt down worthy opponents."
    heaven source: Elemental or Gaia or Dark
    size: Medium, Small (+0 modifier)
    rarity: rare (-1 modifier)
    proficiency: +3 (+1 modifier)
    hand: one-handed (+0 modifier)
    attack: heavy MA vs PD (-3 modifier)
    damage: 4 weapon (+0 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: fast (-1 modifier)
    critical: high-critical (+2 modifier)
    properties: manhunt (+1 modifier)
    overall modifier, cost & weight: +0, 5 gp, 4 lb

    name: Falchion (Blade)
    text: "A two-handed scimitar."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: rare (-1 modifier)
    proficiency: +2 (+0 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 5 weapon (+1 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: 2-critical (+3 modifier)
    properties: -
    overall modifier, cost & weight: +0, 5 gp, 2 lb

    name: Mind-freezing Battleaxe (Axe)
    text: "The axe's head is made of ice that cannot melt and its hilt moves by reading the mind of its wielder and executing orders accordingly."
    heaven source: Mind or Grotesque or Elemental
    size: Medium, Small (+0 modifier)
    rarity: rare (-1 modifier)
    proficiency: +2 (+0 modifier)
    hand: one-handed (+0 modifier)
    attack: heavy MA vs PD (-3 modifier)
    damage: 4 ice (+0 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: 3-critical (+1 modifier)
    properties: brain (+1 modifier)
    overall modifier, cost & weight: +0, 5 gp, 4 lb

    name: Glaive - Ranseur - Guisarme - Halberd (Spear)
    text: "A longspear with a blade of some sort attached to its head."
    heaven source: Combat or Social or Ki
    size: Medium (+0 modifier)
    rarity: rare (-1 modifier)
    proficiency: +1 (-1 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 5 weapon (+1 modifier)
    range/reach: reach 2 (+2 modifier)
    lift/load: fast (-1 modifier)
    critical: 3-critical (+1 modifier)
    properties: knock (+1 modifier), drop (+2 modifier)
    overall modifier, cost & weight: +0, 5 gp, 12 lb

    name: Warden's Battleaxe (Axe)
    text: "Old stories tell of Wardens, tireless protectors of Mother Nature, wielding battleaxes like these."
    heaven source: Religious or Gaia or Star
    size: Medium, Small (+0 modifier)
    rarity: rare (-1 modifier)
    proficiency: +2 (+0 modifier)
    hand: one-handed (+0 modifier)
    attack: heavy MA vs PD (-3 modifier)
    damage: 4 weapon (+0 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: 3-critical (+1 modifier)
    properties: regeneration (+2 modifier)
    overall modifier, cost & weight: +0, 5 gp, 4 lb

    name: Light Lance (Spear)
    text: "Light lances were meant to be used from a horseback."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: rare (-1 modifier)
    proficiency: +3 (+1 modifier)
    hand: one-handed (+0 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 4 weapon (+0 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: 3-critical (+1 modifier)
    properties: mounted (+1 modifier)
    overall modifier, cost & weight: +0, 5 gp, 8 lb

    name: Heavy Lance (Spear)
    text: "Heavy lances were meant to be used from a horseback."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: rare (-1 modifier)
    proficiency: +1 (-1 modifier)
    hand: one-handed (+0 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 6 weapon (+2 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: 3-critical (+1 modifier)
    properties: mounted (+1 modifier)
    overall modifier, cost & weight: +0, 5 gp, 10 lb

    UNIQUE MELEE WEAPONS

    name: Heavy Warstaff (Staff)
    text: "A heavy wooden staff with bits of metal attached to its head."
    heaven source: Combat or Social or Ki
    size: Medium (+0 modifier)
    rarity: unique (-2 modifier)
    proficiency: +1 (-1 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 6 weapon (+2 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: 3-critical (+1 modifier)
    properties: parry (+3 modifier)
    overall modifier, cost & weight: +0, 10 gp, 7 lb

    name: Light Longstaff (Staff)
    text: "A light and long wooden staff able to attack up to 10 feet away."
    heaven source: Combat or Social or Ki
    size: Medium (+0 modifier)
    rarity: unique (-2 modifier)
    proficiency: +1 (-1 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 6 weapon (+2 modifier)
    range/reach: reach 2 (+2 modifier)
    lift/load: fast (-1 modifier)
    critical: 3-critical (+1 modifier)
    properties: parry (+3 modifier)
    overall modifier, cost & weight: +0, 10 gp, 5 lb

    name: Musician's Staff (Staff)
    text: "An enchanted staff. They say the artistic skills of its previous owners are stored in it."
    heaven source: Dark or Social or Magical
    size: Medium, Small (+0 modifier)
    rarity: unique (-2 modifier)
    proficiency: +1 (-1 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy MA vs PD (-3 modifier)
    damage: 5 weapon (+1 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: 3-critical (+1 modifier)
    properties: disguise (+3 modifier), +4 art (+1 modifier)
    overall modifier, cost & weight: +0, 10 gp, 6 lb

    name: Growing Staff (Staff)
    text: "A relatively small staff that can grow to reach enemies up to 15 feet away and shrink back to its normal length at-will."
    heaven source: Magical or Elemental or Star
    size: Medium, Small (+0 modifier)
    rarity: unique (-2 modifier)
    proficiency: +1 (-1 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy MA vs PD (-3 modifier)
    damage: 4 weapon (+0 modifier)
    range/reach: reach 3 (+3 modifier)
    lift/load: free (+0 modifier)
    critical: 3-critical (+1 modifier)
    properties: parry (+3 modifier)
    overall modifier, cost & weight: +0, 10 gp, 6 lb

    name: Illuminating Staff (Staff)
    text: "This staff has a gem attachet to its head that glows with white light when you say the verbal command."
    heaven source: Star or Religious or Mind
    size: Medium, Small (+0 modifier)
    rarity: unique (-2 modifier)
    proficiency: +1 (-1 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy MA vs PD (-3 modifier)
    damage: 3 weapon (-1 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: 3-critical (+1 modifier)
    properties: demoralize (+3 modifier), illumination 20/40 (+3 modifier)
    overall modifier, cost & weight: +0, 10 gp, 6 lb

    name: Black Staff (Staff)
    text: "This staff has a gem attachet to its head that becomes black and full of darkness when you say the verbal command."
    heaven source: Dark or Religious or Grotesque
    size: Medium, Small (+0 modifier)
    rarity: unique (-2 modifier)
    proficiency: +1 (-1 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy MA vs PD (-3 modifier)
    damage: 3 weapon (-1 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: 3-critical (+1 modifier)
    properties: hide (+3 modifier), darkness 20/40 (+3 modifier)
    overall modifier, cost & weight: +0, 10 gp, 6 lb

    name: Greatclub (Mace) - Greataxe (Axe) - Greatsword (Blade)
    text: "A heavy great weapon favored by those who wish to strike often and strike hard."
    heaven source: Combat or Social or Ki
    size: Medium (+0 modifier)
    rarity: unique (-2 modifier)
    proficiency: +3 (+1 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 6 weapon (+2 modifier)
    range/reach: reach 1 (+1 modifier)
    lift/load: free (+0 modifier)
    critical: high-critical (+2 modifier)
    properties: -
    overall modifier, cost & weight: +0, 10 gp, 8 lb

    COMMON RANGED WEAPONS

    name: Rock Throwing (Unarmed)
    text: "The most basic ranged weapon. You always own this weapon, if you can pick up a couple of stones where you are fighting."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: costless (+1 modifier)
    proficiency: +2 (+0 modifier)
    hand: off-hand (+1 modifier)
    attack: mediocre PA vs PD (-2 modifier)
    damage: 3 weapon (-1 modifier)
    range/reach: ranged 5/10 (+1 modifier)
    lift/load: fast (-1 modifier)
    critical: 3-critical (+1 modifier)
    properties: -
    overall modifier, cost & weight: +0, 0 gp, 0 lb (you always own this weapon)

    name: Sling (Sling)
    text: "A sling that requires a free action to be loaded."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: common (+0 modifier)
    proficiency: +2 (+0 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 3 weapon (-1 modifier)
    range/reach: ranged 20/40 (+3 modifier)
    lift/load: free (+0 modifier)
    critical: high-critical (+2 modifier)
    properties: -
    overall modifier, cost & weight: +0, 1 gp, 4 lb

    name: Light Crossbow (Crossbow)
    text: "A light crossbow that requires a fast action to be loaded."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: common (+0 modifier)
    proficiency: +2 (+0 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 4 weapon (+0 modifier)
    range/reach: ranged 20/40 (+3 modifier)
    lift/load: fast (-1 modifier)
    critical: high-critical (+2 modifier)
    properties: -
    overall modifier, cost & weight: +0, 1 gp, 4 lb

    name: Heavy Crossbow (Crossbow)
    text: "A heavy crossbow that requires a mediocre action to be loaded."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: common (+0 modifier)
    proficiency: +2 (+0 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 5 weapon (+1 modifier)
    range/reach: ranged 20/40 (+3 modifier)
    lift/load: mediocre (-2 modifier)
    critical: high-critical (+2 modifier)
    properties: -
    overall modifier, cost & weight: +0, 1 gp, 8 lb

    name: Crossbow Turret (Crossbow)
    text: "A crossbow turret that, as a stationary weapon, requires a heavy action to be unpacked and ready to be used or packed and ready to be moved."
    heaven source: Combat or Social or Ki
    size: Medium (+0 modifier)
    rarity: common (+0 modifier)
    proficiency: +2 (+0 modifier)
    hand: stationary (-2 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 6 weapon (+2 modifier)
    range/reach: ranged 20/40 (+3 modifier)
    lift/load: mediocre (-2 modifier)
    critical: high-critical (+2 modifier)
    properties: -
    overall modifier, cost & weight: +0, 1 gp, 12 lb

    RARE RANGED WEAPONS

    name: Shortbow (Bow)
    text: "A short bow that can be used even by small humanoids."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: rare (-1 modifier)
    proficiency: +2 (+0 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 4 weapon (+0 modifier)
    range/reach: ranged 20/40 (+3 modifier)
    lift/load: free (+0 modifier)
    critical: high-critical (+2 modifier)
    properties: -
    overall modifier, cost & weight: +0, 5 gp, 2 lb

    name: Longbow (Bow)
    text: "A tall bow that can not be used by small humanoids and requires a fast action to be loaded."
    heaven source: Combat or Social or Ki
    size: Medium (+0 modifier)
    rarity: rare (-1 modifier)
    proficiency: +2 (+0 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 5 weapon (+1 modifier)
    range/reach: ranged 20/40 (+3 modifier)
    lift/load: fast (-1 modifier)
    critical: high-critical (+2 modifier)
    properties: -
    overall modifier, cost & weight: +0, 5 gp, 3 lb

    name: Composite Shortbow (Bow)
    text: "A composite short bow that can be used even by small humanoids."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: rare (-1 modifier)
    proficiency: +2 (+0 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 4 weapon (+0 modifier)
    range/reach: ranged 20/40 (+3 modifier)
    lift/load: free (+0 modifier)
    critical: high-critical (+2 modifier)
    properties: -
    overall modifier, cost & weight: +0, 5 gp, 2 lb

    name: Composite Longbow (Bow)
    text: "A composite tall bow that can not be used by small humanoids and requires a fast action to be loaded."
    heaven source: Combat or Social or Ki
    size: Medium (+0 modifier)
    rarity: rare (-1 modifier)
    proficiency: +2 (+0 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 5 weapon (+1 modifier)
    range/reach: ranged 20/40 (+3 modifier)
    lift/load: fast (-1 modifier)
    critical: high-critical (+2 modifier)
    properties: -
    overall modifier, cost & weight: +0, 5 gp, 3 lb

    UNIQUE RANGED WEAPONS

    name: Pistol (Firearm)
    text: "A renaissance pistol."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: unique (-2 modifier)
    proficiency: +3 (+1 modifier)
    hand: off-hand (+1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 4 weapon (+0 modifier)
    range/reach: ranged 10/20 (+2 modifier)
    lift/load: fast (-1 modifier)
    critical: high-critical (+2 modifier)
    properties: -
    overall modifier, cost & weight: +0, 10 gp, 2 lb

    name: Hand Cannon (Thrower)
    text: "A renaissance hand cannon. Not very useful, except if you are hasted."
    heaven source: Combat or Social or Ki
    size: Medium (+0 modifier)
    rarity: unique (-2 modifier)
    proficiency: +3 (+1 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 6 weapon (+2 modifier)
    range/reach: ranged 20/40 (+3 modifier)
    lift/load: heavy (-3 modifier)
    critical: high-critical (+2 modifier)
    properties: splash 2x2 (+1 modifier)
    overall modifier, cost & weight: +0, 10 gp, 12 lb

    name: Rifle (Firearm)
    text: "A renaissance rifle."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: unique (-2 modifier)
    proficiency: +3 (+1 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 6 weapon (+2 modifier)
    range/reach: ranged 20/40 (+3 modifier)
    lift/load: mediocre (-2 modifier)
    critical: high-critical (+2 modifier)
    properties: -
    overall modifier, cost & weight: +0, 10 gp, 4 lb

    Last edited by ARTHAN; 2020-09-10 at 04:14 PM.
    Post if you wish to ask about Ruins & Raiders. I do not answer to PMs anymore.