View Single Post

Thread: Raiders & Ruins

  1. - Top - End - #10
    Dwarf in the Playground
     
    ClericGuy

    Join Date
    Feb 2012
    Location
    Greece
    Gender
    Male

    Default Re: Raiders & Ruins

    --- HEAVEN SOURCES ---

    Spoiler
    Show


    Choosing heaven source:
    At height 1, you choose TWO heaven sources according to your rank and its ability (for example, a fighter at height 1 has combat and star as heaven sources. From combat, he chooses between cavarly and infantry and let's say he gets infantry. Then, from star, he has 12 secondary heaven sources to choose from, represented by the twelve zodiac signs. Since that fighter happens to be a scorpio, he chooses that sign and gains the respective resistance. Other heaven sources give more options, others less, others only a single option to choose from. Other heaven sources give permanent passive properties and others more agressive options.)

    Recharge:
    When a power is used, its ability is depleted till it recharges.

    Duration:
    The effect of a power lasts for a number of turns equal to its height. When the duration expires, only the results of the effect remain.

    Permanent:
    Those passive powers give some permanent benefits.

    NATURAL

    Combat
    (+1 modifier) cavarly (mounted) (permanent)
    (+1 modifier) infantry (footsoldier) (permanent)

    Social
    (+1 modifier) way of battle (+4 combat) (permanent)
    (+1 modifier) way of dialogue (+4 social) (permanent)
    (+1 modifier) way of the grotesque realm (+4 grotesque) (permanent)
    (+1 modifier) way of the ying and yang (+4 ki) (permanent)
    (+1 modifier) way of the mind (+4 mind) (permanent)
    (+1 modifier) way of the shadow (+4 dark) (permanent)
    (+1 modifier) way of the elementals (+4 elemental) (permanent)
    (+1 modifier) way of the astral sea (+4 star) (permanent)
    (+1 modifier) way of the gaia (+4 Gaia) (permanent)
    (+1 modifier) way of religion (+4 religious ) (permanent)
    (+1 modifier) way of magic (+4 magical) (permanent)
    (+1 modifier) way of spotting (+4 see) (permanent)
    (+1 modifier) way of listening (+4 hear) (permanent)
    (+1 modifier) way of feeling (+4 feel) (permanent)
    (+1 modifier) way of tasting (+4 taste) (permanent)
    (+1 modifier) way of smelling (+4 smell) (permanent)
    (+1 modifier) way of the performance (+4 art) (permanent)
    (+1 modifier) way of the profession (+4 job) (permanent)
    (+1 modifier) way of the crafting (+4 create) (permanent)
    (+1 modifier) way of bluffing (+4 mislead) (permanent)
    (+1 modifier) way of intimidating (+4 terrorize) (permanent)
    (+1 modifier) way of negotiating (+4 dialogue) (permanent)

    SUPERNATURAL

    Magical
    (+1 modifier) Magic Drop ([weapon] & weak 5 weapon & drop) (recharge: 1 turn duration: 1 turn)
    (+1 modifier) Magic Cloak ([weapon] & weak 5 weapon & cloaked) (recharge: 1 turn duration: 1 turn)
    (+1 modifier) Magic Reduction ([weapon] & weak 5 weapon & damage reduction) (recharge: 1 turn duration: 1 turn)
    (+1 modifier) Magic Draining ([weapon] & weak 5 weapon & draining) (recharge: 1 turn duration: 1 turn)
    (+1 modifier) Magic Bleeding ([weapon] & weak 5 weapon & bleeding) (recharge: 1 turn duration: 1 turn)
    (+1 modifier) Magic Paralyze ([weapon] & weak 5 weapon & paralyze) (recharge: 1 turn duration: 1 turn)
    (+1 modifier) Magic Grab ([weapon] & weak 5 weapon & grab) (recharge: 1 turn duration: 1 turn)
    (+1 modifier) Magic Dance ([weapon] & weak 5 weapon & dance) (recharge: 1 turn duration: 1 turn)
    (+1 modifier) Magic Walker ([weapon] & weak 5 weapon & walker 2) (recharge: 1 turn duration: 1 turn)

    Religious
    (+1 modifier) Holy Siege ([weapon] & pushing) (recharge: 1 turn duration: 1 turn)
    (+1 modifier) Sloth ([weapon] & slow) (recharge: 1 turn duration: 1 turn)
    (+1 modifier) Curse You ([weapon] & curse) (recharge: 1 turn duration: 1 turn)
    (+1 modifier) Holy Skirmish ([weapon] & raid) (recharge: 1 turn duration: 1 turn)
    (+1 modifier) Will of the Lord ([weapon] & counterattack) (recharge: 1 turn duration: 1 turn)
    (+1 modifier) The Blind Can See ([weapon] & blindsense) (recharge: 1 turn duration: 1 turn)
    (+1 modifier) Divine Protection ([weapon] & cover) (recharge: 1 turn duration: 1 turn)
    (+1 modifier) Divine Destruction ([weapon] & manhunt) (recharge: 1 turn duration: 1 turn)
    (+1 modifier) Blessed Movement ([weapon] & sneaky) (recharge: 1 turn duration: 1 turn)
    (+1 modifier) Peace to You ([weapon] & pacifism) (recharge: 1 turn duration: 1 turn)
    (+1 modifier) Earthquake ([weapon] & tremorsense) (recharge: 1 turn duration: 1 turn)

    Gaia
    (+1 modifier) Spring ([weapon] & resist 10 positive & weak 5 negative) (recharge: 1 turn duration: 1 turn)
    (+1 modifier) Summer ([weapon] & resist 10 fire & weak 5 ice) (recharge: 1 turn duration: 1 turn)
    (+1 modifier) Autumn ([weapon] & resist 10 negative & weak 5 positive) (recharge: 1 turn duration: 1 turn)
    (+1 modifier) Winter ([weapon] & resist 10 ice & weak 5 fire) (recharge: 1 turn duration: 1 turn)

    Star
    (+1 modifier) Aries (resist 5 venom) (permanent)
    (+1 modifier) Aquarius (resist 5 ice) (permanent)
    (+1 modifier) Cancer (resist 5 disease) (permanent)
    (+1 modifier) Capricorn (resist 5 acid) (permanent)
    (+1 modifier) Gemini (resist 5 silver) (permanent)
    (+1 modifier) Libra (resist 5 sound) (permanent)
    (+1 modifier) Leo (resist 5 fire) (permanent)
    (+1 modifier) Sagittarius (resist 5 shock) (permanent)
    (+1 modifier) Scorpio (resist 5 negative) (permanent)
    (+1 modifier) Taurus (resist 5 force) (permanent)
    (+1 modifier) Virgo (resist 5 positive) (permanent)
    (+1 modifier) Pisces (resist 5 brain) (permanent)

    Elemental
    (+1 modifier) Earth (walker 1) (permanent)
    (+1 modifier) Water (withdraw) (permanent)
    (+1 modifier) Air (run) (permanent)
    (+1 modifier) Fire (kick) (permanent)

    Dark
    (+1 modifier) Thief ([weapon] & fetch) (recharge: 1 turn duration: 1 turn)

    Mind
    (+1 modifier) Path of strength (+1 PA) (permanent)
    (+1 modifier) Path of endurance (+1 PD) (permanent)
    (+1 modifier) Path of intelligence (+1 MA) (permanent)
    (+1 modifier) Path of wisdom (+1 MD) (permanent)

    Ki
    (+1 modifier) Ying ([weapon] & illumination 5/10) (recharge: 1 turn duration: 1 turn)
    (+1 modifier) Yang ([weapon] & darkness 5/10) (recharge: 1 turn duration: 1 turn)

    Grotesque
    (+1 modifier) Shivers ([weapon] & fear) (recharge: 1 turn duration: 1 turn)



    --- TRAININGS ---

    Spoiler
    Show


    When you create your character, you gain 12 proficiency stunts of your choice at 1st height (you must meet the requirements, for example if you choose rare device proficiency you must also have common device proficiency) and here are six suggested trainings:

    Peasant
    common melee proficiency
    common ranged proficiency
    common device proficiency
    common torso proficiency
    common arms proficiency
    common hands proficiency
    common legs proficiency
    common feet proficiency
    common back proficiency
    common neck proficiency
    common head proficiency
    common waist proficiency

    Specialist
    common melee proficiency
    common ranged proficiency
    common device proficiency
    common torso proficiency
    rare melee proficiency
    rare ranged proficiency
    rare device proficiency
    rare torso proficiency
    unique melee proficiency
    unique ranged proficiency
    unique device proficiency
    unique torso proficiency

    Soldier
    common melee proficiency
    rare melee proficiency
    common torso proficiency
    rare torso proficiency
    common ranged proficiency
    rare ranged proficiency
    common legs proficiency
    common feet proficiency
    common arms proficiency
    common hands proficiency
    common head proficiency
    common waist proficiency

    Spellcaster
    common device proficiency
    rare device proficiency
    unique device proficiency
    common torso proficiency
    common arms proficiency
    common hands proficiency
    common legs proficiency
    common feet proficiency
    common back proficiency
    common neck proficiency
    common head proficiency
    common waist proficiency

    Duelist
    common melee proficiency
    rare melee proficiency
    unique melee proficiency
    common torso proficiency
    common arms proficiency
    common hands proficiency
    common legs proficiency
    common feet proficiency
    common back proficiency
    common neck proficiency
    common head proficiency
    common waist proficiency

    Archer
    common ranged proficiency
    rare ranged proficiency
    unique ranged proficiency
    common torso proficiency
    common arms proficiency
    common hands proficiency
    common legs proficiency
    common feet proficiency
    common back proficiency
    common neck proficiency
    common head proficiency
    common waist proficiency



    --- RANKS ---

    Spoiler
    Show


    [weapon] = usage of wielded item or weapon (usually a weapon's attack), if you see this symbol it means you are reading an attack power of some sort.
    & = and (combination of two or more properties)

    COMMONER (heaven source: Combat & Social)
    "The most common and the most average rank in the universe."

    height 1 power: [weapon] & footsoldier (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & run (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & forestwalk & snowwalk & sandwalk & swampwalk & quicksandwalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    HERDER (heaven source: Social & Gaia)
    "Living in the wilderness just with your herd, surrounded by wolves, makes you harder than you think..."

    height 1 power: [weapon] & exceptional defense (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & forestwalk (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & icewalk & snowwalk & sandwalk & avalancewalk & quicksandwalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    ADEPT (heaven source: Social & Magical)
    "The most basic type of mage..."

    height 1 power: [weapon] & knock (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & withdraw (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & waterwalk & avalancewalk & quicksandwalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    DIPLOMAT (heaven source: Social & Mind)
    "If there is a rank that truly believes that the pen is stronger than the sword, you have just found it!"

    height 1 power: [weapon] & slow (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & kick (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & forestwalk & snowwalk & sandwalk & swampwalk & quicksandwalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    ARISTOCRAT (heaven source: Social & Star)
    "I, the mighty noble, shall kill the grotesque beast of Hades!"

    height 1 power: [weapon] & mounted (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & dash (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & forestwalk & snowwalk & sandwalk & icewalk & waterwalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    MENTALIST (heaven source: Social & Grotesque)
    "Mentalists are great at manipulating the minds of the others, some for the greater good as they say and some for more grotesque purposes."

    height 1 power: [weapon] & fear (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & sneaky (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & forestwalk & snowwalk & sandwalk & swampwalk & quicksandwalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    GRENADIER (heaven source: Combat & Ki)
    "Grenadiers come to combine the gunpowder of the western renaissance era with the oriental warrior spirit of the samurai."

    height 1 power: [weapon] & footsoldier (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & kick (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & forestwalk & snowwalk & sandwalk & swampwalk & quicksandwalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    GEOMANCER (heaven source: Elemental & Ki)
    "Geomancers believe to the harmony of the elements, both between them and between them and the ki."

    height 1 power: [weapon] & splash 2x2 (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & withdraw (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & icewalk & snowwalk & avalancewalk & sandwalk & quicksandwalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    ZEN (heaven source: Ki & Grotesque)
    "Zens try to find the balance between their ki and the influence of the grotesque realm. Those who suceed almost always follow the way of the ki. Those who fall victims to the madness tend to follow more grotesque ways..."

    height 1 power: [weapon] & slow (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & run (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & waterwalk & acidwalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    SHAMAN (heaven source: Religious & Gaia)
    "I have not heard of that Holy Trinity of yours, Grey Crusader, but if it is the Great Spirit that created the cosmos, we are already talking about the same thing."

    height 1 power: [weapon] & cover (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & forestwalk (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & icewalk & snowwalk & sandwalk & swampwalk & quicksandwalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    TRICKSTER (heaven source: Social & Dark)
    "Tricksters are masters of mislead, some for the better, some for the worse."

    height 1 power: [weapon] & feint (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & sneaky (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & forestwalk & snowwalk & sandwalk & swampwalk & quicksandwalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    GLADIATOR (heaven source: Combat & Elemental)
    "I have lived a life full of combat at the pits. We are not at the same height, you peasant!"

    height 1 power: [weapon] & manhunt (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & crash (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & forestwalk & snowwalk & sandwalk & swampwalk & avalancewalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    PRIEST (heaven source: Social & Religious)
    "May the Lord guide us all..."

    height 1 power: [weapon] & pacifism (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & run (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & forestwalk & snowwalk & sandwalk & swampwalk & quicksandwalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    DRUID (heaven source: Elemental & Gaia)
    "I can smell the influence of the Grotesque Realm in this area and I will do whatever is needed to rid ourselves of this menace!"

    height 1 power: [weapon] & stoneflesh (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & forestwalk (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & icewalk & snowwalk & sandwalk & swampwalk & quicksandwalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    FIGHTER (heaven source: Combat & Star)
    "I fight and I am good at it. They say the zodiac sign of fighters like us determines our more special abilities..."

    height 1 power: [weapon] & footsoldier (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & crash (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & forestwalk & snowwalk & sandwalk & swampwalk & quicksandwalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    MONK (heaven source: Mind & Ki)
    "Monks are monastic figures that practice both body and mind."

    height 1 power: [weapon] & knock (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & sneaky (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & forestwalk & snowwalk & sandwalk & swampwalk & quicksandwalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    SAMURAI (heaven source: Social & Ki)
    "Samurai is one with his or her weapon."

    height 1 power: [weapon] & mounted (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & crash (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & forestwalk & snowwalk & sandwalk & swampwalk & quicksandwalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    NINJA (heaven source: Dark & Ki)
    "Why do you bother? Everyone knows you will pick me in the end!"

    height 1 power: [weapon] & backstab (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & run (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & forestwalk & snowwalk & sandwalk & swampwalk & quicksandwalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    AVENGER (heaven source: Religious & Dark)
    "Avengers believe we prayed long enough and it is time for action instead of prayers. The truth is somewhere between."

    height 1 power: [weapon] & slow (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & dash (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & waterwalk & lavawalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    WARLOCK (heaven source: Grotesque & Star)
    "Rarely grotesque and often misunderstood, warlocks usually are the lone wolfs of the party."

    height 1 power: [weapon] & curse (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & withdraw (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & forestwalk & snowwalk & sandwalk & swampwalk & quicksandwalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    SCOUT (heaven source: Combat & Gaia)
    "A combatant that prefers ranged than close combat, but excels at both."

    height 1 power: [weapon] & manhunt (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & dash (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & forestwalk & snowwalk & sandwalk & swampwalk & quicksandwalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    SORCERER (heaven source: Magical & Elemental)
    "Based mostly on elemental magic, sorcerers can be really dangerous foes."

    height 1 power: [weapon] & splash 2x2 (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & sneaky (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & forestwalk & snowwalk & sandwalk & swampwalk & quicksandwalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    ALCHEMIST (heaven source: Magical & Star)
    "Great at throwing dangerous containers at enemies."

    height 1 power: [weapon] & splash 2x2 (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & withdraw (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & forestwalk & snowwalk & sandwalk & swampwalk & quicksandwalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    PSION (heaven source: Mind & Grotesque)
    "A master of the mind that causes fear to the opponents and hope to the allies."

    height 1 power: [weapon] & fear (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & withdraw (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & forestwalk & snowwalk & sandwalk & swampwalk & quicksandwalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    GENERAL (heaven source: Combat & Mind)
    "Generals usually command armies but, of course, they can fight one-to-one too."

    height 1 power: [weapon] & mounted (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & crash (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & forestwalk & snowwalk & sandwalk & swampwalk & quicksandwalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    BLADEMAGE (heaven source: Combat & Magical)
    "The blade of a fighter combined with the magic of a warlock!"

    height 1 power: [weapon] & curse (recharge: 1 turn duration: 1 turn)
    height 2 power: [weapon] & speedy (recharge: 1 minute duration: 2 turns)
    height 3 power: [weapon] & rapid (recharge: 5 minutes duration: 3 turns)
    height 4 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 5 power: [weapon] & haste & dash (recharge: 1 hour duration: 5 turns)
    height 6 power: [weapon] & fear & paralyze & dizziness (recharge: 5 hours duration: 6 turns)
    height 7 power: [weapon] & forestwalk & snowwalk & sandwalk & swampwalk & quicksandwalk (recharge: 1 day duration: 7 turns)
    height 8 power: you gain +1 to 2 being scores of your choice instead of a new power
    height 9 power: [weapon] & pacify & stun (recharge: 1 week duration: 9 turns)
    height 10 power: [weapon] & instant kill (recharge: 1 month duration: 1 minute)

    Last edited by ARTHAN; 2020-09-10 at 04:20 PM.
    Post if you wish to ask about Ruins & Raiders. I do not answer to PMs anymore.