OUTLIER
Conditions: Angry, Guilty, Insecure
Potential: 2/5
Spoiler: Labels
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  • Freak: +1
  • Danger: +1
  • Savior: +2
  • Superior: +0
  • Mundane: -1

Spoiler: Moves
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  • Breaking Out: Whenever you break through an impediment placed upon you or subvert a Hero’s expectations of your Heroic Tradition, you may roll + Danger. On a miss, you escape but you leave something behind and mark a Condition. On a hit, choose one. On a 10+ choose two.
    • You may ask one question as if you’d rolled a hit on Pierce the Mask
    • Clear a Condition or Mark Potential.
    • Place your captor in chains
    • Create an opportunity for your teammates

  • Like the Good Old Days: When you Directly Engage an opponent alongside a teammate, you may mark a Condition to provide them an additional option, even on a miss. If they are a member of a Heroic Tradition, add 1 Team to the Pool.


As for himself, Outlier takes a step back and spreads his hands.

"We just wanted to make sure you were okay, and get some information if you were willing. You’re always free to go for all of me," he says, trying to will sincerity into his voice.

He’s upset that she’s treating them like they’re just as bad as any other gang looking out for their own advantage, which just feeds the pangs of guilt over the fact that she has reason not to think well of them; thanks to him. Despair eats away insidiously at his confidence, making him wonder why they had even bothered with all of the effort of running down someone who doesn’t want anything to do with them.

"We’ll take it from here, miss. Thank you for your time." Unlike before, he doesn’t even try to keep the defeat out of his voice.

Sometimes...you just can’t win. No matter how you finesse the odds.