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    Troll in the Playground
    Join Date
    Mar 2010

    Default Re: Final Fantasy Record Keeper XI: More Expansions, More Salt!

    Quote Originally Posted by danzibr View Post
    Grats!

    In the long run, those 3 Awakenings are most certainly better than a Chain.

    Hmm... can you use the Elarra Chains? Like as your RW? Maybe that takes beating 4*s or 5*s, dunno.

    There are also Chains in the lens shop. Not great, but better than nothing.
    I think its the 3* that gets you the chain RW. It's definitely not the 5* (since I have it and haven't beaten those). I'm missing chains on a number of elements and still managed the 4*s pretty easily. I actually have no chain or syncs (but 3 awakens) on my Phys Fire team and it can beat the 5* phys guy (Mateus?).

    Quote Originally Posted by T.G. Oskar View Post
    I'd say the ones that add to your team composition.

    I only have two Hero Abilities. One is Onion Knight's Onion Wizardry, and the other is the THUNDER GOD HERO ABILITY. Onion's HA is formidable because it provides access to four elements (Fire, Water, Wind, Earth), is Black Magic (so it can be used with his phy!LMR and MCP* Wake), and it's quite strong. Thus, I can use it to provide Onion with a solid attack on Earth, Fire, Water and Wind teams, which maximizes his utility. With Orlandeau, it's because there's a lot of teams with Knights, and this frees up a "slot" regarding the abilities they can use, plus it has a rare element combo (Holy/Dark/Earth) and is a Knight skill, so it works with both his LMR1 and his THUNDER GOD AWAKENING. Both are solid additions to my teams. I plan, as soon as it arrives, to get enough Anima Lenses+ to get Terra's HA, since I already fully dived her. Fire/Wind means she's good for Fire and Wind teams, and also frees up a slot for someone else to use Meltdown.

    That said: there are some that could be considered must-haves. Lenna's Tycoon Cure is one, since it's a Medica with Ninja casting. Tyro's Judgment Grimoire is omni-elemental and has a Lifesiphon-esque SB gauge buildup, and it's Support so it works well with his USB3 and Wake. Shadow's Shadow Fang is 5 hits, with the last hit ignoring Defense, but it has perfect accuracy so it never fails. Rem's Siphon Sphere has a Smart Ether 1 effect when used twice, meaning it either recovers your other ability or essentially compensates its uses, so you technically get up to 15 uses if you max it. All of these have effects that are considerably better than your usual "deal X hits of X elements to one creature", even if they have some good effects tacked in. I also heard Rydia's Summoner's Band is great because it's SUM, and therefore has a minimum damage count.
    Was thinking about Onion Knight since I do have him on 3 teams. I guess I'm not in immediate need (or even have enough sapphires for another one anyways) so I'll save for a bit and see how which 5* magicites need help. Good short list to look at though, thanks!
    Last edited by Chen; 2020-08-04 at 09:24 AM.