The books are pretty clear that casting [Evil] spells is an Evil act. D&D has objective material morality, which means doing Evil actively makes the world a worst place to be in, and contains creatures that are physically composed of manifest Evil.
Stinking cloud in the example doesn't actually solve the problem, though. It makes the problem easier to solve.I like how you're trying to describe "I can spend twice as many spell slots to solve a problem" as a win for Fireball. Your whole post is basically "how contrived can I get away with my examples being", but that really takes the cake.