Originally Posted by
Troacctid
So you're a sorcerer in a 6th-level dungeon, and your DM, rolling on the random encounter table (DMG 79), pits you against 3 gnolls and 2 hyenas in one room, followed by 1 wereboar and 3 boars, then 3 troglodytes and 2 monitor lizards, and finally, 3 locust swarms. Lucky you, you came equipped with stinking cloud, which applies a disabling condition to enemies. Most of these enemies are only about 50/50 to save, and on a failure, they're unable to act for 1d4+1 rounds. Great! On a success, of course, they are unaffected.
Meanwhile, your buddy is also a sorcerer, but she has fireball instead, the poor sap. Her spell deals an average of 21 damage on a failed save, which...kills these enemies in one shot. Huh, okay, not bad. Killing them probably is better than nauseating them for 1d4+1 rounds. But aha! What if they pass the save? Well...they still take half damage, which means the second fireball is guaranteed to kill them on round 2. Hmm.