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Thread: Class Suite

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    Ogre in the Playground
     
    Maat Mons's Avatar

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    May 2018

    Default Re: Class Suite

    Witch

    Level BAB Fort Ref Will Special Spell Points Spells Known Max Spell Level
    1 0 0 0 2 Brew potion, familiar 3 2 1
    2 1 0 0 3 Bewitching, ranged application 6 4 1
    3 1 1 1 3 10 6 2
    4 2 1 1 4 Purity of body 15 8 2
    5 2 1 1 4 21 10 3
    6 3 2 2 5 Summon broomstick 28 12 3
    7 3 2 2 5 Potent potables 36 14 4
    8 4 2 2 6 Venom immunity 45 16 4
    9 4 3 3 6 55 18 5
    10 5 3 3 7 Timeless body 66 20 5
    11 5 3 3 7 78 22 6
    12 6 4 4 8 Captivate 91 24 6
    13 6 4 4 8 105 26 7
    14 7 4 4 9 Woodland stride 120 28 7
    15 7 5 5 9 136 30 8
    16 8 5 5 10 Enthrall 153 32 8
    17 8 5 5 10 171 34 9
    18 9 6 6 11 Subtle manipulations 190 36 9
    19 9 6 6 11 210 38 9
    20 10 6 6 12 Enrapture, eternal youth 231 40 9

    Weapon and Armor Proficiency:

    You are proficient with the club, dagger, flail, longsword, shortsword, sickle, sling, and quarterstaff.

    You are not proficient with any type of armor or shield.



    Familiar
    • bat
    • cat
    • frog
    • rat
    • raven
    • spider





    Bewitching (Ex):

    bonus equal to 1/2 level
    on bluff, diplomacy, gather information
    and opposed Cha checks made as part of Enchantment spells



    Ranged Application (Su):

    can throw potion/oil (range 60 ft.)
    if target unwilling, make touch attack (no roll needed otherwise)
    target is effected as if potion/oil had been quaffed/applied (potion/oil is used up)
    miss on unwilling target destroys potion/oil (and has no effect on target)



    Summon Broomstick (Su):

    gain intelligent flying broom as companion
    can summon or dismiss it at will



    Potent Potables (Ex):

    you can brew potions of spells higher than 3rd level



    Captivate (Ex):

    targets of Dominate don't get new save for actions against nature



    Enthrall (Ex):

    targets of Dominate may take suicidal actions, but get new save at +2



    Subtle Manipulations (Su):

    after compulsion wears off, subject must save or believe actions were of own volition
    implausibility may impart save bonus, or even make ability automatically fail
    this is an instantaneous, mind-affecting Enchantment



    Enrapture (Ex):

    targets of Dominate will take suicidal actions, so extra save



    Eternal Youth (Ex):

    don't die of old age
    ability penalties for age already taken disappear
    regain youthful appearance if older
    don't physically age beyond certain point







    Unused Ideas
    • increase DC of charms/compulsions
    • transform into cat
    • hex
    • craft wand
    • fear
    • tongues
    • higher sense motive DC to notice enchantment





    Spell List Sketch
    • Debuff spells
    • Healing/condition removal spells
    • Plant-themed spells
    Last edited by Maat Mons; 2020-08-07 at 06:45 PM.