Witch
Level BAB Fort Ref Will Special Spell Points Spells Known Max Spell Level 1 0 0 0 2 Brew potion, familiar 3 2 1 2 1 0 0 3 Bewitching, ranged application 6 4 1 3 1 1 1 3 10 6 2 4 2 1 1 4 Purity of body 15 8 2 5 2 1 1 4 21 10 3 6 3 2 2 5 Summon broomstick 28 12 3 7 3 2 2 5 Potent potables 36 14 4 8 4 2 2 6 Venom immunity 45 16 4 9 4 3 3 6 55 18 5 10 5 3 3 7 Timeless body 66 20 5 11 5 3 3 7 78 22 6 12 6 4 4 8 Captivate 91 24 6 13 6 4 4 8 105 26 7 14 7 4 4 9 Woodland stride 120 28 7 15 7 5 5 9 136 30 8 16 8 5 5 10 Enthrall 153 32 8 17 8 5 5 10 171 34 9 18 9 6 6 11 Subtle manipulations 190 36 9 19 9 6 6 11 210 38 9 20 10 6 6 12 Enrapture, eternal youth 231 40 9
Weapon and Armor Proficiency:
You are proficient with the club, dagger, flail, longsword, shortsword, sickle, sling, and quarterstaff.
You are not proficient with any type of armor or shield.
Familiar
- bat
- cat
- frog
- rat
- raven
- spider
Bewitching (Ex):
bonus equal to 1/2 level
on bluff, diplomacy, gather information
and opposed Cha checks made as part of Enchantment spells
Ranged Application (Su):
can throw potion/oil (range 60 ft.)
if target unwilling, make touch attack (no roll needed otherwise)
target is effected as if potion/oil had been quaffed/applied (potion/oil is used up)
miss on unwilling target destroys potion/oil (and has no effect on target)
Summon Broomstick (Su):
gain intelligent flying broom as companion
can summon or dismiss it at will
Potent Potables (Ex):
you can brew potions of spells higher than 3rd level
Captivate (Ex):
targets of Dominate don't get new save for actions against nature
Enthrall (Ex):
targets of Dominate may take suicidal actions, but get new save at +2
Subtle Manipulations (Su):
after compulsion wears off, subject must save or believe actions were of own volition
implausibility may impart save bonus, or even make ability automatically fail
this is an instantaneous, mind-affecting Enchantment
Enrapture (Ex):
targets of Dominate will take suicidal actions, so extra save
Eternal Youth (Ex):
don't die of old age
ability penalties for age already taken disappear
regain youthful appearance if older
don't physically age beyond certain point
Unused Ideas
- increase DC of charms/compulsions
- transform into cat
- hex
- craft wand
- fear
- tongues
- higher sense motive DC to notice enchantment
Spell List Sketch
- Debuff spells
- Healing/condition removal spells
- Plant-themed spells