STEAMPUNK WEAPONS (MORE UNIQUE RANGED WEAPONS)
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-height 1-
name: Double Rifle (Firearm)
text: "A steampunk rifle."
heaven source: Combat or Social or Ki
size: Medium, Small (+0 modifier)
rarity: unique (-2 modifier)
proficiency: +3 (+1 modifier)
hand: two-handed (-1 modifier)
attack: heavy PA vs PD (-3 modifier)
damage: 7 weapon (+3 modifier)
range/reach: ranged 20/40 (+3 modifier)
lift/load: mediocre (-2 modifier)
critical: 3-critical (+1 modifier), magazine 2 (+1 modifier)
properties: -
overall modifier, cost & weight: +1, 100 gp, 4 lb
-height 2-
name: Steam Cannon (Thrower)
text: "A steampunk hand cannon."
heaven source: Combat or Social or Ki
size: Medium (+0 modifier)
rarity: unique (-2 modifier)
proficiency: +3 (+1 modifier)
hand: two-handed (-1 modifier)
attack: heavy PA vs PD (-3 modifier)
damage: 7 weapon (+3 modifier)
range/reach: ranged 20/40 (+3 modifier)
lift/load: heavy (-3 modifier)
critical: 3-critical (+1 modifier)
properties: splash 2x2 (+1 modifier), magazine 3 (+2 modifier)
overall modifier, cost & weight: +2, 200 gp, 12 lb
-height 3-
name: Fourshooter (Sling)
text: "A steampunk sling that looks more like a pistol than a sling, but it functions with sling bullets."
heaven source: Combat or Social or Ki
size: Medium, Small (+0 modifier)
rarity: unique (-2 modifier)
proficiency: +3 (+1 modifier)
hand: off-hand (+1 modifier)
attack: heavy PA vs PD (-3 modifier)
damage: 5 weapon (+1 modifier)
range/reach: ranged 10/20 (+2 modifier)
lift/load: fast (-1 modifier)
critical: 3-critical (+1 modifier)
properties: magazine 4 (+3 modifier)
overall modifier, cost & weight: +3, 300 gp, 2 lb
-height 4-
name: Colt Pistol (Firearm)
text: "A steampunk pistol."
heaven source: Combat or Social or Ki
size: Medium, Small (+0 modifier)
rarity: unique (-2 modifier)
proficiency: +3 (+1 modifier)
hand: off-hand (+1 modifier)
attack: heavy PA vs PD (-3 modifier)
damage: 6 weapon (+2 modifier)
range/reach: ranged 10/20 (+2 modifier)
lift/load: mediocre (-2 modifier)
critical: 3-critical (+1 modifier)
properties: magazine 5 (+4 modifier)
overall modifier, cost & weight: +4, 400 gp, 2 lb
-height 5-
name: Revolver Pistol (Firearm)
text: "A steampunk pistol."
heaven source: Combat or Social or Ki
size: Medium, Small (+0 modifier)
rarity: unique (-2 modifier)
proficiency: +3 (+1 modifier)
hand: off-hand (+1 modifier)
attack: heavy PA vs PD (-3 modifier)
damage: 7 weapon (+3 modifier)
range/reach: ranged 10/20 (+2 modifier)
lift/load: heavy (-3 modifier)
critical: 3-critical (+1 modifier)
properties: magazine 6 (+5 modifier)
overall modifier, cost & weight: +5, 500 gp, 2 lb
-height 6-
name: Automatic Rifle (Firearm)
text: "A steampunk automatic rifle."
heaven source: Combat or Social or Ki
size: Medium, Small (+0 modifier)
rarity: unique (-2 modifier)
proficiency: +3 (+1 modifier)
hand: two-handed (-1 modifier)
attack: fast PA vs PD (-1 modifier)
damage: 7 weapon (+3 modifier)
range/reach: ranged 10/20 (+2 modifier)
lift/load: heavy (-3 modifier)
critical: 3-critical (+1 modifier)
properties: magazine 7 (+6 modifier)
overall modifier, cost & weight: +6, 600 gp, 2 lb
-height 7-
name: Steambow (Bow)
text: "A steampunk bow that looks more like a rifle or a crossbow, but it uses arrows."
heaven source: Combat or Social or Ki
size: Medium, Small (+0 modifier)
rarity: unique (-2 modifier)
proficiency: +3 (+1 modifier)
hand: two-handed (-1 modifier)
attack: heavy PA vs PD (-3 modifier)
damage: 7 weapon (+3 modifier)
range/reach: ranged 20/40 (+3 modifier)
lift/load: mediocre (-2 modifier)
critical: 3-critical (+1 modifier), magazine 8 (+7 modifier)
properties: -
overall modifier, cost & weight: +7, 700 gp, 4 lb
-height 8-
name: Minigun Turret (Firearm)
text: "A steampunk minigun turret."
heaven source: Combat or Social or Ki
size: Medium (+0 modifier)
rarity: unique (-2 modifier)
proficiency: +2 (+0 modifier)
hand: stationary (-2 modifier)
attack: free PA vs PD (+0 modifier)
damage: 4 weapon (+0 modifier)
range/reach: ranged 10/20 (+2 modifier)
lift/load: heavy (-3 modifier)
critical: 1-critical (+5 modifier)
properties: magazine 9 (+8 modifier)
overall modifier, cost & weight: +8, 800 gp, 12 lb
-height 9-
name: Steam Crossbow (Crossbow)
text: "A steampunk repeating crossbow."
heaven source: Combat or Social or Ki
size: Medium, Small (+0 modifier)
rarity: unique (-2 modifier)
proficiency: +3 (+1 modifier)
hand: two-handed (-1 modifier)
attack: heavy PA vs PD (-3 modifier)
damage: 7 weapon (+3 modifier)
range/reach: ranged 20/40 (+3 modifier)
lift/load: mediocre (-2 modifier)
critical: 3-critical (+1 modifier), magazine 10 (+9 modifier)
properties: -
overall modifier, cost & weight: +9, 900 gp, 4 lb
-height 10-
name: Flame Cannon (Thrower)
text: "A steampunk flamethrower."
heaven source: Combat or Social or Ki
size: Medium (+0 modifier)
rarity: unique (-2 modifier)
proficiency: +3 (+1 modifier)
hand: two-handed (-1 modifier)
attack: heavy PA vs PD (-3 modifier)
damage: 4 fire (+0 modifier)
range/reach: ranged 5/10 (+1 modifier)
lift/load: heavy (-3 modifier)
critical: reliable (+6 modifier)
properties: splash 2x2 (+1 modifier), magazine 11 (+10 modifier)
overall modifier, cost & weight: +10, 1000 gp, 12 lb
---EXAMPLE CHARACTER---
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- Height: 1st (hp = 12, first strike = 3, speed = 5 because of Adventurer's backpack of holding)
Name: Carolus
Sirname: Ricardus
- Being Scores: (starting being scores: 3,2,2,2)
PA: 4 (because of Copper Bracers of Strength)
PD: 7 (because of Heavy Leather Armor and Copper Belt of Endurance and Light Boots)
MA: 4 (because of Copper Tiara of Authority and Copper Amulet of Truth)
MD: 3 (because of Copper Ring of Justice)
- Humanoid: Human (medium size, speed 6, natural reach 1)
- Rank: Commoner
- Training: Peasant
- Heaven Source:
1st source & ability: Combat & cavarly
2nd source & ability: Social & way of battle
- Stunts:
common melee proficiency
common ranged proficiency
common device proficiency
common torso proficiency
common arms proficiency
common hands proficiency
common legs proficiency
common feet proficiency
common back proficiency
common neck proficiency
common head proficiency
common waist proficiency
rare device proficiency
- Tricks:
+8combat (because of way of battle)
+4social
+0grotesque
+0ki
+0mind
+0dark
+0elemental
+0star
+0gaia
+0religious
+0magical
+4see
+4hear
-12feel (because of Copper Bracers of Strength and Copper Belt of Endurance and Light Boots)
+0taste
+0smell
+0art
+0job
+4create
-4mislead (because of Copper Amulet of Truth)
-4terrorize (because of Copper Ring of Justice)
+0dialogue (because of Copper Tiara of Authority)
- Equipment:
name: Unarmed Attack (Unarmed)
proficiency: +1
hand: no-hand
attack: heavy PA vs PD
attack = 3d6+6 (+7 with footsoldier)
damage: 3 weapon
damage = 1d6+8 (+9 with footsoldier)
range/reach: reach 1
lift/load: free (+0 modifier)
critical: 3-critical
name: Rock Throwing (Unarmed)
proficiency: +2
hand: off-hand
attack: mediocre PA vs PD
attack = 3d6+7 (+8 with footsoldier)
damage: 3 weapon
damage = 1d6+8 (+9 with footsoldier)
range/reach: ranged 5/10
lift/load: fast
critical: 3-critical
name: Torch (Mace) x10
proficiency: +1
hand: off-hand
attack: mediocre PA vs PD
attack = 3d6+6 (+7 with footsoldier)
damage: 1 weapon
attack = 1d6+6 (+7 with footsoldier)
range/reach: reach 1, range 5/10
lift/load: free
critical: no-critical
properties: fire, illumination 10/20
name: Defensive Tome of Corossive Strength (Book)
proficiency: +3
hand: two-handed
attack: heavy MA vs MD
attack = 3d6+8 (+9 with footsoldier)
damage: 4 acid
damage = 1d6+9 (+10 with footsoldier)
range/reach: range 10/20
lift/load: free
critical: 3-critical
properties: exceptional defense
name: Scythe (Blade)
proficiency: +1
hand: two-handed
attack: heavy PA vs PD
attack = 3d6+6 (+7 with footsoldier)
damage: 5 weapon
damage = 1d6+10 (+11 with footsoldier)
range/reach: reach 1
lift/load: free
critical: high-critical
properties: knock
name: Javelin (Spear) x10
proficiency: +2
hand: one-handed
attack: heavy PA vs PD
attack = 3d6+7 (+8 with footsoldier)
damage: 3 weapon
damage = 1d6+8 (+9 with footsoldier)
range/reach: reach 1, range 10/20
lift/load: free
critical: 3-critical
name: Throwing Dagger (Blade) x10
proficiency: +2
hand: off-hand
attack: heavy PA vs PD
attack = 3d6+7 (+8 with footsoldier)
damage: 2 weapon
damage = 1d6+7 (+8 with footsoldier)
range/reach: reach 1, ranged 5/10
lift/load: free
critical: high-critical
name: Copper Tiara of Authority (Head)
properties: +1 MA, -4 dialogue
name: Copper Amulet of Truth (Neck)
properties: +1 MA, -4 mislead
name: Copper Bracers of Strength (Arms)
properties: +1 PA, -4 feel
name: Copper Ring of Justice (Hands)
properties: +1 MD, -4 terrorize
name: Heavy Leather Armor (Torso)
properties: +3 PD, weak 15 acid
name: Adventurer's backpack of holding (Back)
properties: holding, burden 1
name: Copper Belt of Endurance (Waist)
properties: +1 PD, -4 feel
name: Light Boots (Feet)
properties: +1 PD, -4 feel
- Powers & Properties:
cavarly (mounted) (permanent)
way of battle (+4 combat) (permanent)
torso armor weakness (weak 15 acid) (permanent)
height 1 power: [weapon] & footsoldier (recharge: 1 turn duration: 1 turn)
- Defense:
PD: 18
MD: 14
BETA FINISHED!