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Thread: Raiders & Ruins

  1. - Top - End - #11
    Dwarf in the Playground
     
    ClericGuy

    Join Date
    Feb 2012
    Location
    Greece
    Gender
    Male

    Default Re: Raiders & Ruins

    STEAMPUNK WEAPONS (MORE UNIQUE RANGED WEAPONS)

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    -height 1-

    name: Double Rifle (Firearm)
    text: "A steampunk rifle."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: unique (-2 modifier)
    proficiency: +3 (+1 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 7 weapon (+3 modifier)
    range/reach: ranged 20/40 (+3 modifier)
    lift/load: mediocre (-2 modifier)
    critical: 3-critical (+1 modifier), magazine 2 (+1 modifier)
    properties: -
    overall modifier, cost & weight: +1, 100 gp, 4 lb

    -height 2-

    name: Steam Cannon (Thrower)
    text: "A steampunk hand cannon."
    heaven source: Combat or Social or Ki
    size: Medium (+0 modifier)
    rarity: unique (-2 modifier)
    proficiency: +3 (+1 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 7 weapon (+3 modifier)
    range/reach: ranged 20/40 (+3 modifier)
    lift/load: heavy (-3 modifier)
    critical: 3-critical (+1 modifier)
    properties: splash 2x2 (+1 modifier), magazine 3 (+2 modifier)
    overall modifier, cost & weight: +2, 200 gp, 12 lb

    -height 3-

    name: Fourshooter (Sling)
    text: "A steampunk sling that looks more like a pistol than a sling, but it functions with sling bullets."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: unique (-2 modifier)
    proficiency: +3 (+1 modifier)
    hand: off-hand (+1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 5 weapon (+1 modifier)
    range/reach: ranged 10/20 (+2 modifier)
    lift/load: fast (-1 modifier)
    critical: 3-critical (+1 modifier)
    properties: magazine 4 (+3 modifier)
    overall modifier, cost & weight: +3, 300 gp, 2 lb

    -height 4-

    name: Colt Pistol (Firearm)
    text: "A steampunk pistol."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: unique (-2 modifier)
    proficiency: +3 (+1 modifier)
    hand: off-hand (+1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 6 weapon (+2 modifier)
    range/reach: ranged 10/20 (+2 modifier)
    lift/load: mediocre (-2 modifier)
    critical: 3-critical (+1 modifier)
    properties: magazine 5 (+4 modifier)
    overall modifier, cost & weight: +4, 400 gp, 2 lb

    -height 5-

    name: Revolver Pistol (Firearm)
    text: "A steampunk pistol."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: unique (-2 modifier)
    proficiency: +3 (+1 modifier)
    hand: off-hand (+1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 7 weapon (+3 modifier)
    range/reach: ranged 10/20 (+2 modifier)
    lift/load: heavy (-3 modifier)
    critical: 3-critical (+1 modifier)
    properties: magazine 6 (+5 modifier)
    overall modifier, cost & weight: +5, 500 gp, 2 lb

    -height 6-

    name: Automatic Rifle (Firearm)
    text: "A steampunk automatic rifle."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: unique (-2 modifier)
    proficiency: +3 (+1 modifier)
    hand: two-handed (-1 modifier)
    attack: fast PA vs PD (-1 modifier)
    damage: 7 weapon (+3 modifier)
    range/reach: ranged 10/20 (+2 modifier)
    lift/load: heavy (-3 modifier)
    critical: 3-critical (+1 modifier)
    properties: magazine 7 (+6 modifier)
    overall modifier, cost & weight: +6, 600 gp, 2 lb

    -height 7-

    name: Steambow (Bow)
    text: "A steampunk bow that looks more like a rifle or a crossbow, but it uses arrows."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: unique (-2 modifier)
    proficiency: +3 (+1 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 7 weapon (+3 modifier)
    range/reach: ranged 20/40 (+3 modifier)
    lift/load: mediocre (-2 modifier)
    critical: 3-critical (+1 modifier), magazine 8 (+7 modifier)
    properties: -
    overall modifier, cost & weight: +7, 700 gp, 4 lb

    -height 8-

    name: Minigun Turret (Firearm)
    text: "A steampunk minigun turret."
    heaven source: Combat or Social or Ki
    size: Medium (+0 modifier)
    rarity: unique (-2 modifier)
    proficiency: +2 (+0 modifier)
    hand: stationary (-2 modifier)
    attack: free PA vs PD (+0 modifier)
    damage: 4 weapon (+0 modifier)
    range/reach: ranged 10/20 (+2 modifier)
    lift/load: heavy (-3 modifier)
    critical: 1-critical (+5 modifier)
    properties: magazine 9 (+8 modifier)
    overall modifier, cost & weight: +8, 800 gp, 12 lb

    -height 9-

    name: Steam Crossbow (Crossbow)
    text: "A steampunk repeating crossbow."
    heaven source: Combat or Social or Ki
    size: Medium, Small (+0 modifier)
    rarity: unique (-2 modifier)
    proficiency: +3 (+1 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 7 weapon (+3 modifier)
    range/reach: ranged 20/40 (+3 modifier)
    lift/load: mediocre (-2 modifier)
    critical: 3-critical (+1 modifier), magazine 10 (+9 modifier)
    properties: -
    overall modifier, cost & weight: +9, 900 gp, 4 lb

    -height 10-

    name: Flame Cannon (Thrower)
    text: "A steampunk flamethrower."
    heaven source: Combat or Social or Ki
    size: Medium (+0 modifier)
    rarity: unique (-2 modifier)
    proficiency: +3 (+1 modifier)
    hand: two-handed (-1 modifier)
    attack: heavy PA vs PD (-3 modifier)
    damage: 4 fire (+0 modifier)
    range/reach: ranged 5/10 (+1 modifier)
    lift/load: heavy (-3 modifier)
    critical: reliable (+6 modifier)
    properties: splash 2x2 (+1 modifier), magazine 11 (+10 modifier)
    overall modifier, cost & weight: +10, 1000 gp, 12 lb



    ---EXAMPLE CHARACTER---

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    - Height: 1st (hp = 12, first strike = 3, speed = 5 because of Adventurer's backpack of holding)
    Name: Carolus
    Sirname: Ricardus
    - Being Scores: (starting being scores: 3,2,2,2)
    PA: 4 (because of Copper Bracers of Strength)
    PD: 7 (because of Heavy Leather Armor and Copper Belt of Endurance and Light Boots)
    MA: 4 (because of Copper Tiara of Authority and Copper Amulet of Truth)
    MD: 3 (because of Copper Ring of Justice)
    - Humanoid: Human (medium size, speed 6, natural reach 1)
    - Rank: Commoner
    - Training: Peasant
    - Heaven Source:
    1st source & ability: Combat & cavarly
    2nd source & ability: Social & way of battle
    - Stunts:
    common melee proficiency
    common ranged proficiency
    common device proficiency
    common torso proficiency
    common arms proficiency
    common hands proficiency
    common legs proficiency
    common feet proficiency
    common back proficiency
    common neck proficiency
    common head proficiency
    common waist proficiency
    rare device proficiency
    - Tricks:
    +8combat (because of way of battle)
    +4social
    +0grotesque
    +0ki
    +0mind
    +0dark
    +0elemental
    +0star
    +0gaia
    +0religious
    +0magical
    +4see
    +4hear
    -12feel (because of Copper Bracers of Strength and Copper Belt of Endurance and Light Boots)
    +0taste
    +0smell
    +0art
    +0job
    +4create
    -4mislead (because of Copper Amulet of Truth)
    -4terrorize (because of Copper Ring of Justice)
    +0dialogue (because of Copper Tiara of Authority)

    - Equipment:

    name: Unarmed Attack (Unarmed)
    proficiency: +1
    hand: no-hand
    attack: heavy PA vs PD
    attack = 3d6+6 (+7 with footsoldier)
    damage: 3 weapon
    damage = 1d6+8 (+9 with footsoldier)
    range/reach: reach 1
    lift/load: free (+0 modifier)
    critical: 3-critical

    name: Rock Throwing (Unarmed)
    proficiency: +2
    hand: off-hand
    attack: mediocre PA vs PD
    attack = 3d6+7 (+8 with footsoldier)
    damage: 3 weapon
    damage = 1d6+8 (+9 with footsoldier)
    range/reach: ranged 5/10
    lift/load: fast
    critical: 3-critical

    name: Torch (Mace) x10
    proficiency: +1
    hand: off-hand
    attack: mediocre PA vs PD
    attack = 3d6+6 (+7 with footsoldier)
    damage: 1 weapon
    attack = 1d6+6 (+7 with footsoldier)
    range/reach: reach 1, range 5/10
    lift/load: free
    critical: no-critical
    properties: fire, illumination 10/20

    name: Defensive Tome of Corossive Strength (Book)
    proficiency: +3
    hand: two-handed
    attack: heavy MA vs MD
    attack = 3d6+8 (+9 with footsoldier)
    damage: 4 acid
    damage = 1d6+9 (+10 with footsoldier)
    range/reach: range 10/20
    lift/load: free
    critical: 3-critical
    properties: exceptional defense

    name: Scythe (Blade)
    proficiency: +1
    hand: two-handed
    attack: heavy PA vs PD
    attack = 3d6+6 (+7 with footsoldier)
    damage: 5 weapon
    damage = 1d6+10 (+11 with footsoldier)
    range/reach: reach 1
    lift/load: free
    critical: high-critical
    properties: knock

    name: Javelin (Spear) x10
    proficiency: +2
    hand: one-handed
    attack: heavy PA vs PD
    attack = 3d6+7 (+8 with footsoldier)
    damage: 3 weapon
    damage = 1d6+8 (+9 with footsoldier)
    range/reach: reach 1, range 10/20
    lift/load: free
    critical: 3-critical

    name: Throwing Dagger (Blade) x10
    proficiency: +2
    hand: off-hand
    attack: heavy PA vs PD
    attack = 3d6+7 (+8 with footsoldier)
    damage: 2 weapon
    damage = 1d6+7 (+8 with footsoldier)
    range/reach: reach 1, ranged 5/10
    lift/load: free
    critical: high-critical

    name: Copper Tiara of Authority (Head)
    properties: +1 MA, -4 dialogue

    name: Copper Amulet of Truth (Neck)
    properties: +1 MA, -4 mislead

    name: Copper Bracers of Strength (Arms)
    properties: +1 PA, -4 feel

    name: Copper Ring of Justice (Hands)
    properties: +1 MD, -4 terrorize

    name: Heavy Leather Armor (Torso)
    properties: +3 PD, weak 15 acid

    name: Adventurer's backpack of holding (Back)
    properties: holding, burden 1

    name: Copper Belt of Endurance (Waist)
    properties: +1 PD, -4 feel

    name: Light Boots (Feet)
    properties: +1 PD, -4 feel



    - Powers & Properties:
    cavarly (mounted) (permanent)
    way of battle (+4 combat) (permanent)
    torso armor weakness (weak 15 acid) (permanent)

    height 1 power: [weapon] & footsoldier (recharge: 1 turn duration: 1 turn)

    - Defense:
    PD: 18
    MD: 14



    BETA FINISHED!
    Last edited by ARTHAN; 2020-09-10 at 04:21 PM.
    Post if you wish to ask about Ruins & Raiders. I do not answer to PMs anymore.