Originally Posted by
NigelWalmsley
I don't really get how this is responsive. Sure, you could normalize everything to one damage progression (you should not actually do that, but you can). But that doesn't change the fact that Burning Hands is a melee-range AoE, Scorching Ray is a close-range single target attack, Fireball is a long-range AoE, and Wall of Fire is a medium-range BFC effect that's not even instantaneous. How are you going to set things up so those are all modes of the same underlying "Fire" spell in a way that isn't more trouble than just having four different spells?