Quote Originally Posted by Kyutaru View Post
Which, frankly, is already how most RPGs are balanced. The uber bosses are immune to the status effects that you can throw around on mooks and have specific weaknesses. Spellcasters are support characters who can rain destruction on the meek but struggle more against the powerful. Min-maxing in 3E and beyond made this very unclear because it appeared like casters were meant to land their spells with a high degree of certainty but these were flaws of the system rather than their intent. Having combat be 95% hit and 5% miss was never the goal and past editions had flat saves that scaled which produced enemies that progressively grew easier to land control effects on. The Wizard has always been a bully of the weak and buffs/debuffs are better options for the strong.
Yeah i agree, it's by far my favorite part of PF2. Casters keep their god-fantasy and Melee Heroes get to shine during the Hero Moment. It only becomes a problem if you think a fight with a Pit Fiend General should involve 1 turn of the Wizard pressing the same god button they use to make playthings of mortals.