Quote Originally Posted by Rynjin View Post
SC6 was a huge disappointment for me. Most everything was good, but the crappy rock-paper-scissors mechanic ruined the flow of every match.
I never had a problem with reversal edge myself. If done blindly, it can always be side-stepped for a huge punish; if done intelligently, hey, fair game. And honestly, with the way that the benefits of each of the three possible hits varied from character to character, I enjoyed the sort of complex mind-games the clash sequence could add (i.e. "I know this character gets a big reward off their vertical strike; is this player the sort who will go for that because of it, or are they more likely to guess that I'll counter that because of it?"). And if what I've been reading is right, it was nerfed in later patches - it no longer triggers the clash sequence on block when fully charged and is no longer guaranteed after parrying an attack, you have to land it in order to enter the clash.